
The name of this game sounds quite ordinary, but the setting at the beginning really makes me happy. You are doing well as a demon king, but do you have to change your name and train again to become a brave man and fly towards the light? Who is the devil who does this? It's so funny. But since I want to recommend it, let me give you some practical information. If you want to play this game smoothly, there are still many ways to do it.
Let me talk about the conclusion first: the first seven days of this game are the golden development period. Once you have a steady rhythm, you will basically just lie down and walk.
Regarding choosing a profession at the beginning, don't worry, just choose the initial brave route. Don't read those posts that recommend shuffling your account to choose the legal system. The drop rate of skill books for the legal system in the early stage is impressive. If you change your account, you will get stuck in the main line. The physics department's early combat power is stable, the equipment enhancement benefits are high, and the transition comfort level is directly maximized. After the forest map in Chapter 2 is cleared, it won't be too late to consider adding skill sub-systems.
The core concept of skill matching is "three controls and one output", don't be greedy. I started with a full set of DPS skills, but when I hit the swamp in the third map, a monster touched me with half of my health, and my combat power was falsely high. In fact, I was just a crispy chicken.
You said you were a demon king. You have never seen anything before. How come you were beaten like a bastard? Later, I met an old man who played Demon Hunter in the wild team. He told me the idea: Keep skills with knockback, stun, and deceleration. Only by controlling the time can your output reach the damage range. This suggestion directly led me to change a set of configurations, mainly equipped with Warrior's Thrust + Demon Hunter's Binding Arrow + Magician's Ice Ring, and then equipped with Dragon Girl's high-magnification single-target skill. Sure enough, the main line was much smoother, and the arena was directly moved from around 300 to the top 50.
When it comes to equipment, let me talk about the priority of strengthening first. Don't spend all your gold coins on the strengthening level. Refine it to level 3 first before talking about it. The refining attribute is a percentage bonus, and the improvement every time it is refined is much more comfortable than strengthening. I measured the data: a level 10 piece of equipment strengthened by +7 can increase its combat power by about 180, while refining it to level 3 of the same equipment can increase it to about 320, and the acquisition of refined materials is more stable than strengthening stones. Although the refining system has big pitfalls in the later stages, it is definitely worth the money in the early stages.
Regarding resource utilization, there is a little trick that many people may not have noticed. There is a "Devil's Meditation" gameplay in the game. You can reset skill points for free once a day. This is really conscientious. In the early stage, invest your skill points according to which level is higher. If you want to switch genres later, use the opportunity of daily reset to make adjustments. Don't waste some water. I recommend saving all the washing water in the store until you finish the third picture before you can actually use it.
When it comes to cultivating companions, focus your resources on raising one first, and don't be greedy for too many. Dragon Girl is the main training target I recommend, because her bond bonus can be triggered in the second chapter, and her energy recovery speed is one level faster than other characters. According to actual measurements, Dragon Girl can release three ultimate moves in the same period of time, while Demon Hunter can only release two and a half times. This energy gap creates a very obvious rhythm difference in the arena.
The most cost-effective time point for pushing the main line map is the half hour after the reset at 5 a.m. every day, because the daily buffs, doubled resources, and store refreshes are all at this point. I usually set the alarm clock at 5:05, get the daily mission first, then use the global double experience buff to push the main line forward a small section, and then go back and brush two equipment books. After this rhythm cycle, I was level 34 on the first day, level 47 on the second day, and directly opened the deep sea map on the fourth day. Some people in the group didn't believe it and said that I wasted money. I really didn't recharge a penny. I just regarded this half hour as a daily priority.
Speaking of this, some people may ask about the payment model of this game. Let me directly say that you can play with zero krypton, and the monthly card party experience is comfortable, and there is no need to spend more krypton. The direct purchase gift packages in the mall are very cost-effective. If you really want to support it, just buy a first-time deposit and get a limited appearance. The core experience almost entirely comes from the placement accumulation and strategic matching of the game itself.
Finally, there is an unpopular but practical trick: click on the character interface, and the floating little devil icon on the left can be double-clicked. After double-clicking, a hidden easter egg will be triggered, giving a ten-minute attribute increase buff. This is actually an old bug that has not been officially fixed, and now it is almost like leaving an Easter egg. Every time I get stuck in a level, I click on this easter egg first and then challenge the boss, so I can make sure I don't lose money.
To summarize: physical line at the start, three skills to control and one output, priority to equipment refining, companions to focus on raising the dragon girl, golden half hour at five in the morning, and finally don't forget the little easter egg. To put it bluntly, this game is an idle gameplay. The fun comes from numerical growth, but if you understand a little bit of the mechanics and rhythm, you can be a lot ahead of others in the same time.
This post can be regarded as a sincerity from my hard-core strategy team. Brothers who are interested can try it and come back to talk about their experiences after they understand it.