
I recently got into Ultraman Legendary Heroes. As an old viewer who watches KPL all year round, I am actually quite sensitive to the PVP ecology of this type of ARPG. Let me talk about the conclusion first: the competitive environment of this game is healthier than I imagined, especially for zero-Krypton and micro-Krypton players. It is surprisingly friendly.
In the final analysis, what most fears about competitive games is that "krypton money is justice", but Ultraman Legend Heroes does have a good way to provide this wave of benefits. Ultraman Decai is given away directly through the seven-day mission, while Geed is a must-win at level 15, which is equivalent to each player having a stable main output position in the early stage. This design idea is actually very similar to the weekly free heroes in MOBA games - let you play it first, and then talk about whether it is good or not.
From the perspective of competitive balance, Ultraman Noah can be obtained after signing in every 21 days. This setting deserves to be discussed carefully. In most card development games, this kind of spire-level character is basically exclusive to heavy players, but here it gives civilian players a clear path to catch up. Although the training cycle is long, at least you can see the finish line, which is much more conscientious than a bottomless pit of card drawing.
Let's talk about the depth of the lineup. Because of the mechanism of Ultra Capsule fusion and sublimation, you will find that the positioning of many characters will change significantly in different forms. This makes the competitive environment more variable, and it is no longer a matter of mindless crushing by T0 characters. It's a bit like the version answer lineup in KPL. It looks strong, but in fact each system has a restraint relationship. What matters is the players' understanding of the version.
But it would be unfair to say that there is no problem with balance. At present, it seems that the acquisition threshold for some rare forms is still relatively high, which has caused an obvious gap in the appearance rate of powerful characters in high-end games. Moreover, there is indeed a certain gap in the basic panel between the characters obtained for free and the characters with krypton gold, and there is no need to wash it out. But considering that this is an ARPG rather than a pure MOBA, numerical development itself is part of the core gameplay. As long as the gap is not so big that it is completely inoperable, it is actually acceptable.
Finally, let's talk about version update expectations. According to the usual operating rhythm of developer Laoting Animation, more ways to obtain Ultra Warriors should be opened in the future. If the upper limit of existing free characters can be increased, or some targeted reinforcements can be given to weak characters, the competitive environment of this game should be able to maintain a quite lively ecological niche.
In short, if you want to experience the thrill of lineup matching and strategic games, but don't want to be rubbed on the ground by a kryptonite boss, the current version of Ultraman Legendary Heroes is indeed worth a try. After all, being able to perform beautiful operations with a free-for-all lineup is the most rewarding moment😎