
Let's talk about the core experience first: this game is a pure stand-alone game. There are no rankings, no guilds, no arenas, and no magic equipment that comes with a first charge of six yuan. When you open the game, you are alone, with a broken bow, looking for something to eat in a devastated world. This, on the contrary, is what touches me the most. 🌚
What is the biggest difference between stand-alone and online games? It's about the weight of the “injury” thing. In an online game, if you lose your health, take drugs, or wait for the nanny to give you a mouthful of milk, you can still teleport back if it doesn't work. But in "Ares Virus", if you are scratched by a zombie, you have to find a bandage. For the bandage, you have to tear off a strip of cloth, and the strip of cloth needs to be made of materials. When you are hungry, you don't just click on “food” and it will automatically fill you up. You have to actually light a fire, grill the meat, and watch the heat. When you go out for a trip, the ax you carry is durable, but it becomes dull after cutting down a few trees. You have to decide whether to bring an iron ax to occupy the grid, or a stone ax to carry two extra bottles of water. This kind of tension of having to calculate every step cannot be given by online games. Online games teach you "how to become stronger", but this game teaches you "how to live". 😎
Don't get me wrong, I'm not a pervert. The villagers in the game will exchange things with you, and they will also beg you to save their families. You can help, or you can ignore it - no one sends a task system to force you, and no NPC sends you a golden exclamation mark and asks you to run errands three times. If you help, he will give you an arrow; if you don't help, you will have to cut down one less tree. This kind of freedom actually makes me feel a little warm in the apocalypse. On the other hand, in those online survival games, when you go to bed in the middle of the night, your camp is raided, your resources are confiscated, and you are so angry that you want to throw your phone. 😡
Some people say: "The single-player game is gone after you finish it, and it's not playable." I don't know what you mean by playability. Do you mean going online every day to collect fragments on a daily basis, or do you repeatedly work as a leek for a guarantee? I have finished "Ares Virus", but I will also open a new gear, change it to add points, try to use the crossbow flow or stealth flow, or just to listen to the old businessman's hoarse cough again. This "willingness to do it again" is the difference between a good game and a numerical feeder. 🕹️
By the way, this game is free, with no in-app purchases, no ad pop-ups, and no stamina bar. Developer Xiamen Celadon, I remember it. Those mobile game companies that keep saying "costs are high and servers are expensive" so they force you to spend money, look at them, they can still survive as a stand-alone game, and they can live a more dignified life. 👏
In short, if you are tired of the Internet experience of "turning on the game and you are at work" and want to find a place where no one will disturb you, no need to compare, and you can quietly pick up garbage and make iron swords, "Ares Virus" is worth your time. Remember, the most terrifying thing in the apocalypse is not the zombies, but the people who ask you to form a team to fight the boss and ask you how good you are. 😈