
Let's talk about the conclusion first: This is a single-player elimination collection that combines six ways to play. On the surface, it is a casual game. In fact, each mode has its own independent algorithm logic. I have completed all six modes in the past two days and made detailed profit calculations for each one. I will give you some useful information directly below.
The drop mode is actually the classic Tetris, but there is one thing to note: the block generation sequence in this mode is not completely random, but rotates regularly according to the seven types of blocks. As long as you remember this mechanism, you can predict in advance what the next piece will be. There is only one core idea in the strategy. Try to stack the blocks on the left side and leave a vertical passage on the right side. In this way, you only need to look at the gap position on the right side to quickly determine the rotation direction of the blocks. According to actual measurements, this one-sided stacking method can extend your average single game duration by at least three times.
Push-up mode is the most creative gameplay in this game. It shifts the elimination pressure from the bottom to the top. The blocks will continue to rise from below. You need to stack the blocks to the elimination line at the top to score points. The key point of this mode is not to overly pursue the elimination of four rows at the same time, because the rising speed of the blocks will accelerate as the number of eliminations increases. According to actual measurements, the rising speed will directly double after five consecutive eliminations. The correct strategy is to only eliminate two rows at a time, keep the rhythm steady, and prioritize the extra blocks on the edges, so that you can continue to score without speeding up.
Dancing Marbles looks like a marble game, but in fact you only need to remember one physical rule: the greater the collision angle between the marbles and the block, the stronger the rebound force. So when you hit the blocks, don't hit them directly. Try to hit them at a 45-degree angle, so that the marbles will bounce back and forth between the blocks. One impact can trigger at least three collision damage. I tested this method for three rounds, and the average score per round was about 40% higher than that of head-to-head play.
The Rhythm Bricks mode has musical attributes, but the core is still the underlying logic of Brick Breaking. Among the five modes, I recommend you to play the sub-mode "White Block Master" first, because its brick arrangement is fixed and will not be randomly generated. You just need to remember the arrangement of each ten levels and follow the rhythm. Two of the remaining four modes are random brick walls. Don't touch those two. The high randomness leads to an extremely low fault tolerance rate and is not cost-effective.
Pet Star Matching is a typical extension of Lianliankan. Its interface is a hexagonal grid, and each star has six sides that can be connected. There is a hidden mechanism in this mode that you need to pay attention to: when you eliminate more than five stars at once in one round, it will trigger the flashing of full-screen stars. At this time, the system will generate three additional special stars. The two ones with apertures can directly blow up the surrounding circle. So when you play, don't just disappear when you see three. Try to save five to form a chain. The income gap is very big.
The introduction of Pet Check has over a thousand levels. In fact, when I tested it, I found that the first 500 levels have regular routines, and only after 500 levels do they start to be randomly generated. This mode has a very stable formula for passing levels: first eliminate all identical blocks on the border, and then scan layer by layer from the upper left to the lower right. When encountering a situation with only two possibilities, give priority to the side that exposes the blocks below. I passed 300 levels in a row with this sweeping method without ever getting stuck.
Finally, I will give you an overall suggestion. If you want to get high scores quickly, give priority to playing dancing marbles. Its scoring efficiency is the highest among the six modes, and it can produce about 23,000 points in fifteen minutes. If you want long-term stable improvement, then just play Pet Lianliankan. The volume of more than a thousand levels is enough for you to play for a long time. As for the drop mode of Tetris, it is the most difficult to measure because it requires high hand speed and is easy for novices to operate and deform. It is recommended to use the push mode to practice your hand before challenging the drop mode. Anyway, this game is free to play as a stand-alone game. All six modes are unlocked and can be used directly as a free strategy game library. If you have any questions, see them in the comment section. I'll reply as soon as I see them.