
Recently, I have been stabbed several times by the "restoration" of mobile games adapted from various anime IPs. When I look at the "classic scenes from the original work" and the "original voice actors" in the game... this wave, this wave is a guest appearance from the studio next door, right? The story is blurred into a mess, and the painting depends entirely on luck. The plot is so modified that even my own mother can't recognize it... I'm really struck by the word “restoration” (;′⌒`)
But! yes! Who knows, when I read "Tower of Infernal Affairs", I jumped out of bed like a carp - the purity of this vertical painting is too high! ! ! The overall two-dimensional concentration is full, starting from the cover CG of the adventurer on the main interface with his back on the tower and the wind blowing his cloak, it has hit my strike zone hard. It's even more outrageous after entering. The pixels of each scene are not cheap and rough. The details are filled with shadows of dark dungeons and retro treasures. Even the monsters are the kind of small, vicious, ugly, and cute that fit my aesthetic taste. Hum, a real warrior must follow this painting style to enter the tower!
And who says you can't play it if you don't have the combat system? The decomposition and synthesis of equipment really saved me. I can disassemble and reassemble it repeatedly to create an adventurer who looks like the "plot protagonist" from the appearance. With the random skill combination, you can play with a different build in each game, like some kind of forbidden alchemy (no). Although I went there purely to adjust the appearance, as I continued to do so, I began to look forward to what fantasy equipment would be dropped from the next floor of the tower... As expected, appearance is the primary productivity!
By the way, the small running module when the character is running in the tower allowed my old two-dimensional brain to automatically fill in the dubbing of the CV - although I didn't check the cast table, there was no sense of dissonance at all when I made up the voice of a heroine from another world. Anyway, in other games, I was a savior and was fed dog food by the screenwriter, but here I am a treasure hunter. There is no pressure from the plot, and I can appreciate the appearance of my wife (dense fog) every day...
In short, white prostitutes can enter without thinking, don't force themselves to do anything, and can directly control their style. The side-scrolling dungeon is made the way I was destined to play it. Whoever reads this post and doesn't go for a walk in the tower, I will play "Only My Railgun" in your ears😈