
When we open the app store these days, nine out of ten games are "legendary" variants, and the remaining one has to be "one-dollar 9999". What about signing up to get VIP, double the first deposit, limited-time gift packs, monthly cards, weekly cards and lifetime cards? I wish I could count every penny you spent from birth to burial. Playing a game is just like going to work. If you don't recharge, you will be the NPC's punching bag. If you recharge, you will be the planner. But you have to worry about it every day, otherwise the next day's combat rankings will knock you back to your original shape.
When I read the four words "Hot-Blooded Jianghu" in the name of this game, my heart skipped a beat. It's over. Another one here to consume my feelings. Who knew that when you click on it, it actually...really faithfully restores the PC game? Swordsmen, swordsmen, gunmen, the Hyun Bo faction, and Admiral Liu Shan's mansion, they all matched up immediately. The skills and moves don't involve any fancy light pollution, the movement and strike feel are quite smooth, and the setting of switching between good and evil is also interesting. Especially the exploration dungeon with 200 people on the same screen, my goodness, it's really like the "team up to open up wasteland" in the Internet cafes back then.
But here's the point, the charging model for this product says 0. Free, absolutely free.
This made me, a stand-alone hunter who was accustomed to seeing routines, alert. free? What are you trying to do with me? Why don't I take a shower because I'm older? I studied it critically and carefully. Indeed, there are them in the fashion system mall, but they don't sell attributes, they are just appearance. Whether you wear rags or not does not affect how much blood you can get with one strike. Even if you don't participate in romance, cross-server hegemony, etc., it won't affect PVE. So how does it make money? The selling point is skin, the selling point is convenient props that are not painful or itchy, buy it if you like it or not. This kind of operation idea of "I stand and let you rob, you are embarrassed", in current domestic online games, is like seeing a pot of clear spring in the desert, outrageous but precious.
I know you are going to say that for mobile games, a krypton gold system will definitely be introduced in the later stage. Yes, I don't deny that there may be a knife hidden behind it. But as far as the current version is concerned, it allows me to regain the long-lost happiness purely for "killing monsters, upgrading, and chatting in a team" instead of going bankrupt because of a certain card.
I'm not saying that this game is so good that it can be praised to the sky. It still has the common problems of mobile games, such as automatic path finding and automatic combat, but at least it does not fool the players into thinking they are fools. The way it lets you spend money is to show off your fashionable clothes in the game, rather than letting you become a disabled person without spending any money.
Therefore, assassins and warriors are paired up, and we old bones who are scared of krypton gold games can occasionally rest here. When you play this game, you don't have to compete with the rankings or calculate your physical strength. You can just go back in time and go to an Internet cafe on the weekend. With five yuan in your pocket, you can play like a youth for an afternoon. Who wouldn't? Anyway, I kind of thought about it. 🤔