
Let me talk about the conclusion first. I give this game a 7.5. As a card IP work that has been in operation for many years, it does clearly understand the word "classic", but the subtitle of "Standard Edition" also implies that it will not give you too many surprises, it will just be steady and steady.
Picture: 7 points, old players will smile knowingly, new players don't expect too much
The painting style is still the familiar Q version MT style. For players who have come from the animation or early versions, seeing the villains and stupid characters will directly fill them with emotions. The red card effects are very eye-catching, and the skill animations have improved, but the overall UI interface still has an "old-school mobile game" feel, without the impact of the next generation. The resolution adaptation is not bad, but don't compare it with the current top-notch 2D cameras. The positioning is different.
Gameplay: 8 points, card development + rune activation, deep enough but also lively enough
The core is still card collection, training, map promotion, and arena, but version 6.3 adds a new orange card and rune system, which adds a lot of variety to the lineup. The two new cards of National Football Cavalry and National Football Shishi, one is defensive and the other is auxiliary, and combined with the red card's bad output, the strategy is improved. Activating runes can indeed increase attributes, but it requires a lot of resources. If ordinary players want to catch up with the front-line bosses, they have to wait for time. The overall rhythm is slow, suitable for players who like to idle and develop slowly in fragmented time. If you want fast-paced battles, then it is not your cup of tea.
Krypton gold: 6 points, you can play but don't be impulsive
The charging mode mark is 0, which means free download, but in-app purchases are definitely not available. The old tricks like monthly passes, gift packs, and card drawing coupons are all there. Fortunately, the game leaves room for the monthly card party to survive. The materials given in daily tasks and activities are not considered cheating, but it is basically unrealistic to want to play a top lineup by relying on free prostitution. My suggestion is to either play the lineup as a single player, or to use a small monthly card to make it more comfortable. There is no need to re-play the card, because the version changes quickly, and no one knows whether the next new card will slap the current lineup in the face.
Social: 7 points, guild gameplay is the core highlight
The two new systems, Guild Star and Lucky Star, are a bit interesting. They are not just about signing in and kicking people out, but they give players the opportunity to interact and perform. Fighting in guild battles, helping teammates to point stars, and grabbing lucky star rewards, these designs make the guild no longer a dead group. Coupled with the game's built-in selfie card sharing function, you can often see big bosses showing off their red cards, and the atmosphere is quite lively. If you are a player who likes to hug together to keep warm, the social experience of this game is above average among middle-aged and elderly mobile games.
To sum up: this is a mobile game for old players to reminisce about their youth and for new players to try card development. It doesn't have disruptive innovations, but it has solid content and is diligent in updating. The shortcomings are also obvious. The screen UI is conservative, the gap between krypton and gold is large, and the idle time is long, so it is not suitable for impatient people. If you want to find a place to retire and watch the big guys in the guild blowing off steam, then you can give it a try; but if you are looking for freshness and excitement, then go next door to check out new games. One final reminder, I have read all the posts in the selfie dating section. There are indeed many true lovers in this game, but only by being rational can your wallet be healthy. 🌝