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I just saw someone discussing this game in the next section, and it just happened that the World Cup of Kings had just finished, so I thought I would chat about it.
To be honest, when I play Blossoms, I always feel like watching a KPL game. Being judged useless at the start, isn't this the scenario where the jungler collapses at the start and then switches to management? The part where the uncle is forced to sign the contract is just like the headwind game in the game where the opponent quickly steals development after being wiped out.
The "mana but not enough intelligence to make up" in this game reminds me of many professional players at their peak, such as those veterans whose operations are not so flashy but have a strong sense of consciousness. The moment you sneak out of the greenhouse in the game, it is equivalent to a wing player holding the line. It not only disgusts the uncle's family on the opposite side, but also opens up room for your own development.
But having said that, the hottest topic in mobile e-sports right now is version balance. If the fairy-themed character development and skill mechanism of Blossoms is really adapted to e-sports in the future, we will probably have to face the problem of how to adjust the "immortal version" in each season. For example, the heroine's "waste bloodline" setting is a classic late-stage core template in MOBA. It is very weak in the early stage. After the equipment is formed, one person can lead the whole game.
The strong characters in the version will always be banned, but the counterattack set of useless characters is easy to use in a specific lineup, which is the kind with poor rhythm. I have an internal feeling when I see the heroine of Blooming Flowers - knowing that she can't beat her uncle head-on, she directly chooses to run the map to delay her development. This is exactly the same as the idea in e-sports of giving up head-on battles to lead the lane.
In a recent mobile game competition, a team played a "whole-map operation flow", which was similar to your escape route as the protagonist of the game. I have to sigh, tactical thinking is really universal in games.
Finally, I would like to say that it is very interesting to watch the game with the rhythm of blooming flowers - no matter how disadvantaged he is in the early stage, just stabilize his mentality and wait for the comeback. This season's games have shown me a lot of mentality 😂
What do you think of the balance of the current mobile game version? Do you think any hero/character should be strengthened or weakened? Let's talk about fifty cents.