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I just saw someone talking about Darwin's Evolution Island in the next section. I originally thought it was a casual collection type, but after playing it for two days, I found that this thing is not as simple as it seems. As an old viewer who watches KPL and LPL all year round, I actually smell the flavor of a competitive game in this automatic turn-based card.
Let's talk about the most intuitive first. The core mechanics of the game are “evolution” and “fusion”. You collect cells and genes, combine different organisms, and then let them mate and fuse with each other. It sounds random, but in actual play, every step of the choice is important. The creature's skills, fate bonds, and even the order of attacks will affect the battle situation. The underlying logic of this thing is actually a bit like the combination of "operation" and "positioning" of Auto Chess, except that the chess pieces are replaced by creatures and the equipment is replaced by gene fragments.
What interests me the most is its "only one person alive to the end" survival mode. The elimination rhythm in this mode is very fast, with early development, mid-term transformation, and late-stage decisive battle. The situation on the field must be judged at every step. Your opponent may suddenly evolve attributes that can restrain you, or he may have a high-explosion gene waiting to trick you. This uncertainty is precisely the most fascinating part of competitive games. If you look at the script in KPL, which is run to the extreme and then a wave of team battles determines the outcome, it can be replicated in this game, but it just becomes a genetic duel.
In terms of balance, it seems that the official team is making careful adjustments at present. Although individual combinations of creatures are strong in specific environments, countermeasures also exist, and there is no unsolvable routine. This is much more conscientious than many card games that rely on numerical values ​​as soon as they come out. Moreover, the charging mode is 0, there is no card drawing, and all genes can be obtained through gameplay, which means that the battle for online is not krypton degree, but purely understanding and execution. This is so important for competitive gaming.
Of course, it is not yet a fully mature e-sports product. Functions such as the viewing system and event replays are still relatively weak, and the BGM is a bit single, but the foundation is good. If you are tired of playing traditional MOBA and FPS and want to find a mobile game that uses your brain and allows you to study strategies repeatedly, Darwin Evolution Island is worth a try. Maybe in the next version it will become the new favorite in national events.