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After all, there is no PVP. The "competitive nature" of this game is actually in quotation marks. It refers more to the strategic depth and construction potential. When the new profession of Pharmacist came online, my first reaction was: The values ​​​​have not collapsed, right? Seeing so many random events crammed into the dark fairy tale style actually tests the player's ability to find the optimal solution amid uncertainty.
This time the new DLC pharmacist has added a bunch of new mechanisms, especially the potion dispensing system, which is a bit like the equipment synthesis idea in auto chess. For veteran players, this means that the previous set of fixed playing methods must be overturned. It is quite rare for the impact of version updates on the environment to be so obvious in a stand-alone game. It's like a major version update of League of Legends, suddenly telling you that a certain hero has been redesigned, and you have to re-explore your playing style.
However, this turn-based design of "the enemy advances and we retreat", coupled with the new boss mechanism, requires higher requirements for positioning and rhythm control than before. I see that many old players are complaining about the increased difficulty in getting started, but to be fair, if the version update does not change the thinking, what is the difference between it and salted fish? Just like in a game, if a system is used for too long without innovation, it will be thoroughly studied sooner or later.
One thing I quite agree with is that there is no mandatory novice guidance. To be honest, many mobile games now want to put food into the players' mouths, but this game chooses to let you hit the wall yourself. E-sports viewers should understand this feeling - the ideas you have figured out on your own are much more interesting than copying other people's work. And when faced with random events, every choice is like a game. This is the same as reading the game situation.
However, precisely because there is no PVP, the "competitive environment" of this game actually depends on the version answer. Whether the pharmacist can become a new T0 profession this time depends on whether its card system can effectively link with the old system. Just like when a club introduces new players, it's not enough to look at individual performance, but also to look at chemical reactions.
For people who usually only watch games and don't play much, this game may be more like a brain-changing choice. There is no need to resist pressure or hand speed, it is purely a test of your understanding of the value of the cards and your judgment of the situation. But to be honest, the fun of studying DLC ​​construction is almost the same as studying the version BP, and it will make people get excited late at night.
Finally, to be fair, from the perspective of mobile card games, it is rare for a game to update DLC not just to add krypton gold points, but to really go into depth. I hope this attitude of not fooling players can be maintained. After all, the biggest fear in the arena is that the version forces everyone into the same routine, which would be boring. 😂