
Let's talk about the conclusion first: This game looks like an old-fashioned flash game, but it is actually a hard-core flight shooting with “operations as tactics” that is rare in current mobile games. After playing it, you will find that it does not make you brainless at all, but it especially requires the basic skills and on-the-spot decision-making of pilots.
I will focus on a few points with competitive potential.
The first is the threshold for precise operation. When you control a helicopter, you not only have to fly, but you also have to take into account the gunner's perspective and route planning. This is just like the jungler in KPL who has to clear the jungle, read the map, and record buff time at the same time. The multi-thread processing capability directly determines the upper limit. The difference between masters and ordinary players is not fire suppression, but the stability of hovering, side shifting, and flying close to mountains. Especially in the mountain and canyon map of Afghanistan, you fly low and are hit by the terrain, and fly high and are exposed to anti-aircraft fire. The game of fine-tuning is especially like the exchange of blood during the single-on-laning match in the LPL. Every inch of displacement is a psychological game.
The second is the differentiated design of 15 models. A large transport aircraft like the Chinook is bulky but durable, the Apache is flexible but brittle, and the Osprey can switch modes, but the timing of the switch is critical. This is like the updated version of the hero pool. You have to choose a model based on the map and missions, and different accessory plans for the same model mean completely different play styles and rhythms. I even think that this game can have a BP mode. Both sides ban a few powerful machines and then choose their own lineups, which will directly double the tactical depth.
The third is the symmetry and asymmetry of the map. The big city and aircraft carrier maps are basically two-dimensional attack and defense, but in maps like the Vietnamese jungle with huge height differences, air superiority is the lifeline. The most exciting part of the game is that one side uses the mountain cover to get around, and the other side uses a reconnaissance plane to report the point, and then launches a time-lag surprise attack. The potential of this vision game and teamwork is already somewhat close to Moba's operational logic.
Of course, this game also has obvious shortcomings. The fee is 0, and built-in advertisements and krypton gold points may affect the balance. After all, some top-level aircraft are difficult to unlock without liver damage, which is a hidden danger to the fairness of competition. In addition, server stability, if you want to do real-time PVP, delay is the biggest enemy. I hope the developers can launch a "race mode" in the future to unlock all models and compete purely with technology and awareness. That is the real paradise for competition.
In short, if you are fed up with card value bombardment and automatic battles, and want to find a game that relies on your brain and hands to make a living, Helicopter is worth trying. The operation is painful, but the sense of accomplishment from winning is even better 🎮 These days, there are not many mobile games that are willing to give players real challenges. Anyway, I am practicing it as a flying version of "StarCraft".