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Recently, when I was looking for unpopular fighting games, I came across this "Peak Duel Stickman" and played it for a week. To be honest, it's pretty good. But looking at the popularity of the forum, it's basically zero. Why is this game so cool? As a reviewer, I will break it down objectively.
Screen: 2 points (out of 5)
The style of painting is that of a minimalist stick figure. To be honest, I was put off at first glance. There are no light and shadow effects, no skeletal animation rendering, the characters are just a few lines. However, the number of action frames is actually sufficient, and the impact feedback is also in place. However, the appearance is too disadvantageous in the current market. Most people click in and take a look at the screenshots before leaving. Cool, I have to take half of the blame for the picture.
Gameplay: 4 points (out of 5)
This is the most underrated aspect of it. There is only one direction control key for operation. Sliding the direction key to the edge can also trigger weapon-specific skills. Half an hour before I started playing, my hands were shaking like Parkinson's disease, but once you understand the logic of "propulsion direction = attack direction", you will find that it is actually a hard-core game that requires prediction and distance. Pushing the opponent into the lava is more enjoyable than many fighting moves. There are also three modes, many types of maps and weapons, and the playability is actually very solid. But the problem is that this threshold is too high. Who among the current players is willing to spend time learning? It should be cool.
Krypton Gold: 5 points (out of 5)
The charging mode is 0, no in-app purchases, no recharge entrance, purely free. This is a rare animal in mobile games. But thinking about it conversely, without krypton gold points, there is no profit. Naturally, there is no money to buy and promote, which leads to many people not knowing this game at all. Reasonably cool.
Social: 2 points (out of 5)
It is basically a stand-alone PK, there is no guild system, there is no chat channel, and the game will break up after the game is over. Friends teaming is also very rudimentary. There is no social bonding these days, and it is difficult to retain people. It is normal to get cold quickly.
Summary: The cause of this game's death is not poor quality, but “not being able to package itself”. The graphics are rough, it's difficult to get started, there's no social interaction, and there's no promotion, but its core combat logic and gameplay depth are definitely among the best among similar mobile games. If you are a player who likes hard-core operations, doesn't care about the graphics, and wants to have a purely technical duel with real people on your mobile phone, I highly recommend giving it a try. Get through the first two hours and you'll understand its charm.
Rating: 7.0/10, points will be deducted for appearance and social interaction, and all extra points will be given for gameplay. If you want me to do a detailed operation analysis, tell me in the comment area and arrange it for the next issue. 🧐