
Let's talk about the conclusion first: This game is free with no in-app purchases, but the difference in experience between playing randomly and playing according to the route in the early stage is at least two times. I divided my whole process from falling into the water to clearing the maze into key nodes. If I follow the steps, I can avoid half of the detours.
Don't rush to chop down trees at the beginning. Clear the pick-up objects around the spawn point first. Put together a group of stones, branches, and wild fruits, and give priority to making stone axes and torches. The torch is the most cost-effective tool in the early stage. It can prevent sneak attacks when exploring the field at night, and the production cost is only three branches and one stone fragment.
The core task on the first day was to establish a temporary camp. The site was chosen based on two conditions: backed by a cliff and facing a freshwater lake. This can meet both defense and water collection needs. Clear an open space along the lake shoreline, build a workbench first, and then add sleeping bags and campfires. Place at least two sets of bonfires. The hatred range refreshed by monsters at night will circle around the fire, which can effectively reduce the probability of being attacked by a sneak attack.
When it comes to food, fishing rods are a better deal than traps. The fishing rod consumables are a long wooden stick and two vines. Catching a fish can restore 15 points of satiety. The trap has to wait for the monster spawning period, and the efficiency is almost doubled. Remember to go around the lake a few more times. Don't bake the bass you catch. Save it for making fish soup. The difference in recovery bonus will be obvious later in the maze.
The order of priority for building upgrades is weapon racks first, storage boxes second, and walls third. Don't be moved by the good looks to build a watchtower. You won't have the resources to support it in the early stage. The weapon rack can unlock wooden spears and bows, which is the confidence you need to explore the tenth level monster area. It is best to build two more storage boxes. Do not pile the collected ores and fruits on the ground, as they can be easily refreshed.
The first strange tide will be ushered in around the seventh day, with the number ranging from six to eight. Fill up all the gaps in the wall in advance, and insert two rows of sharpened wooden stakes at the door. The monsters will lose a layer of health before they rush in. You can stand on the roof and shoot arrows without having to fight in melee combat. The AI has aggro priority and will not actively climb the ladder unless you get close to it.
The entrance to the maze is behind the waterfall on the north side of the island. Before entering, you must prepare: three sets of torches, two sets of grilled fish, an iron melee weapon, and at least fifteen arrows. The maze has five floors in total. The first four floors are all narrow passages, so getting stuck in the corners is the most reliable method. Lure the monster over, hit it with three consecutive blows with the iron sword, and then switch to the bow to compensate for the damage. The blood volume of the mobs is very evenly distributed, and if you master the rhythm well, there will be almost no blood loss.
The fifth floor BOSS is a stone puppet, and its core mechanism is to break shields. It will cause a full-screen earthquake every twenty seconds, and it will be invincible during this period. Run around the sidelines, wait for it to hit the ground and it will stiffen for two seconds. Go around the back and hit the crystal core, and you can take it away with three sets of output. Don't panic, it moves 15% slower than the protagonist. As long as you keep running, you won't get hit.
Don't be in a hurry to delete the game after completing the level. The free construction mode is the real relaxing moment. All blueprints can be unlocked, and sea reclamation and sky plank roads can be designed at will. I have been playing the game for three days now, and the total game time is close to 20 hours. Except for the occasional frame drop in the emulator, there are no vicious bugs that affect the experience.
Friends who are stuck can ask me directly in the comment area, and I will reply when I see it. I've posted the land reclamation routes and numerical ratios above. It's much more efficient to follow them than to figure them out on your own. This game can do this for free, which is indeed a rare conscientious product in the current simulation development category. 🔥