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To be honest, talking about games in the "Music Sharing Zone" is a bit off-topic, but I have been really good at playing this game recently, and I can't help but want to talk about it from an e-sports perspective. You may think it's just an elimination game, right? What kind of competitive environment can Tiantian Xiaoxiaole have? But let me tell you, there is something really good about Rose Cube.
Let's talk about the competitive environment first. In the current mobile game market, elimination games are basically monopolized by Tencent's Tiantian series. Players either spend time on a stand-alone game or compete for top-ups on the leaderboard. But Ross Cube takes a different route. It makes a lot of changes to the rules of the old version of Tetris, and adds various elimination battle modes, such as collision, continuous elimination, and special blocks, with a much stronger sense of rhythm. In fact, this kind of design is naturally confrontational - if you disappear quickly, the opponent will pile up. Isn't this just a disguised form of racing?
The key is balance. What are you most afraid of in this type of game? Afraid of being crushed by props. In the past, in many casual elimination games, players who paid money to use a prop would directly clear the screen, while players who paid for money would use all their hard work to lay out the game. The current charging mode of Rose Cube is 0, and the props are basically obtained through in-game operations, such as continuous elimination to accumulate energy, and specific cubes to trigger special effects. This design is actually quite smart. It leaves resource acquisition to the player's hand speed and planning ability, rather than the wallet. From a competitive perspective, this is called "the upper limit of operations determines the outcome" rather than "the upper limit of recharge determines the outcome."
However, it is not without its hidden dangers. I observed the matchmaking for a few days and found that the gap between new players and old players would quickly widen. The reason is that the novice guidance on Rose Cube is relatively shallow. Many advanced techniques such as "L-shaped lag elimination" and "limit frame adjustment before the cube lands" are not explicitly taught. Old players can rely on experience to overcome them. This is similar to the snowballing advantage of LPL in the early stage, but the core users of casual games are light players. If the matching mechanism does not do a good job of segment isolation, it is easy to dissuade newcomers. At present, it seems that it uses "classic mode" and "challenge mode" to match separately, but in the challenge mode, you will occasionally encounter opponents whose skills are obviously higher.
In terms of version updates, after all, Ross Cube is backed by Multi-bit, and the update frequency is not slow. The latest major version changed the triggering of "color cubes" from random drops to a fixed order, which has a great impact on competition. I used to rely on luck, but now I rely on memory and layout. Playing feels more like counting moves in Go, but the threshold has also been raised. I think this is a good thing. Competitive games are most afraid of too much randomness. Only by weakening the element of luck can players have a stable space to perform. Just like the change from Honor of Kings to Storm Dragon King, the disadvantaged side must be able to hope for a comeback, but the advantaged side must not be overturned by a random critical hit.
Finally, let's talk about experience. There are currently no forced ads in this game, and there is no stamina bar to block you, which is quite clear among domestic leisure games. But if it really wants to develop in the direction of e-sports, it must develop infrastructure such as event replays, viewing systems, and community data statistics, otherwise it can only be regarded as "soft sports." It is fully qualified as a food-making game. If you want to seriously rank it, it will be enough for you to study for a while.
Anyway, I had a lot of fun on my commute, and I recommend it to people who like to ponder. If we really want to open a ranked mode, I will be the first to sign up. 😎