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After playing games for so many years, I have seen a lot of idle and idle categories, but to be honest, Yunshangda, which combines RPG development and idle income so smoothly, is really not that many. Since I am posting a guide in the emotional section, I will not follow the official press release, but directly give you the data and development routes that I have measured in the past few days.
Let's talk about the most important thing first. The first thing you do when you enter the game is not to follow the main line and go crazy. It is to first understand the benefits of the first deposit and seven-day sign-in. Most of the resources in this game are basically concentrated in the first three days of server launch, especially diamonds and recruitment coupons. For diamonds, don't rush to draw cards in ten consecutive rounds. Wait for the limited-time up pool that opens on the third day. The explosive rate of legendary heroes in that pool is about 15% higher than that in the ordinary pool. I tested ten consecutive cards twice with a trumpet, once with two purples and one orange, and once with three purples. The ordinary pool is basically stable with one purple guaranteed. The gap between the African Emirates and the European Emperors was widened entirely by this wave of limited-time pools.
The upgrade route is to push the map without thinking. If you can't push it anymore, just sweep it away. But there is a detail here. The income from sweeping is linked to the level evaluation. The three-star level clearing experience is 20% more than the two-star level clearing experience. Therefore, before changing the lineup every time, you must find all the hidden treasure chests in the current chapter. That one can directly supplement the one-star evaluation. Don't ask how you know. I was stuck in Chapter 4 because I couldn't find the box and wasted half a day of idle income.
The equipment system is the real watershed of this game.
In the early stage, just wear a mix of blue and purple equipment. Don't spend too many resources to strengthen blue equipment. Stock up on all the materials. When you open the secret realm dungeon at level 40, the orange equipment dropped in it will be the official graduation outfit. Strengthening stones give priority to weapons and shoes. One is attack gain, and the other is speed priority. The speed attribute in this game affects the order of shots. In PVP, the advantage of being first is very large. After level 50, a slight difference in speed will basically mean you are defeated in seconds.
When inlaying this piece of gems, remember the principle of three or three. Putting three gems of the same color together to trigger the resonance effect is much higher than the actual combat power bonus of inserting five or six purple gems scattered. I have actually measured the resonance of a set of three blue and three red, and the panel score is nearly 2,200 points higher than that of a set of all purple but scattered here and there. Priority is given to emeralds for defensive professions, rubies for output professions, and sapphires for the auxiliary position to increase the amount of healing. In addition, gems can be recycled and recast, so if there is no shortage of resources in the early stage, insert as many gems as you can. Later, when you adjust the lineup, you can just remove the gems and transfer them. There is no loss.
Pets and mounts are the systems in this game that can best widen the gap between zero krypton and micro krypton.
Don't feed the young dragon given in the seven-day mission of the first week too high a level, because the qualifications of the second dragon hatched from the dragon egg will basically be higher than the initial one. Eggs are hatched every eight hours, so be sure to set the alarm to do it on time. Offline progress will be counted but overtime benefits will not be accumulated. This setting is a bit tricky. If you start hatching two hours late, you will lose two hours of incubation acceleration. If you want to tame the mount, I suggest you give priority to taming the wind-type gryphon, because although the movement speed it increases has no direct effect in the arena, it will be much more efficient in clearing hidden copies of the map. The rewards of the hidden copy include purple pet fragments, which can be obtained three times a day. If you don't pull once, you can get a second purple pet in seven days. The progress of pushing the map can greatly surpass players of the same combat power.
In terms of skill matching, I will talk about the most basic routine.
The front row has taunting and damage reduction, the middle row has explosive skills as the main output, and the back row has dispersion as treatment. When fighting a boss, the core is not output or milk volume, but the control chain. The elite monsters of the orc tribe have a rage mechanism. When the blood volume is less than 30%, the attack speed is doubled. At this stage, an interrupting skill must be left waiting for its forward movement. I didn't know it at first, but every time the group was wiped out at this stage. Later, after research, I figured out that if I save the elves' imprisonment skill and release it when the monster's health is about 30%, I can suppress it steadily.
I want to say one more thing about the guild system. Many newbies join a guild just to get a package.
But in fact, the training stakes in the guild camp can add attributes for free. There are three opportunities a day, and each time the attributes are increased by 1%, it can be stacked five times. This is equivalent to saying that if you join an active guild and don't spend any resources, you will gain 5% more attributes in a week than those who play alone. There are also boss battles in the guild, which are held twice a day. You can get core materials by mixing around. Purple upgrade stones basically rely on this output.
Finally, let's talk about the arena.
The arena is settled at nine o'clock in the evening. Try to play with your ranking 30 minutes before the settlement, because at this time, the top players have basically finished fighting. You have a high probability of winning, and the settlement rewards are based on the highest ranking, not the current ranking, so even if you are beaten down after being beaten, the rewards will be based on the highest rank you reached during the settlement.
Don't be afraid if your combat power is inflated. Arena is all about the defensive lineup.
I recommend that the defender place the healer in the middle of the back row, because the AI's offensive logic is to cut the back row first, but will give priority to both sides. The actual survival rate in the middle position is much higher. For the offensive side, just operate manually. At the beginning, focus the fire on the opponent to heal, and three skill cycles can take it away. In this game, there is no good way to protect yourself when the healer is focused, unless you use the injury-free shield skill of the elves.
That's probably it. Overall, Yunshangdalu is pretty good to play, especially suitable for those who have a lot of time but don't want to get too carried away. The main plot also involves the god Oceanus and the dragon clan. The world view is grand enough, and it is fully qualified to be played as a collection game. After following the above process, the combat strength can be stabilized to about 150,000 in seven days. It is not a big problem to reach the top 100 in the arena. I wish you all good luck. If you have any questions, ask me downstairs and I'll get back to you as soon as you see them.