
To be honest, eight out of ten Ultraman games on the market today are skin-changing card draws, and the remaining two are Kryptonite Meteor for children, and the other is a leather case simulator that can be left idle. This is the first game that can really make me, an old guy who has been squatting in bed and playing the Java version of Ultraman Fighting since the Saipan era, persevere. 👍
Let's talk about the advantages first. What surprised me the most is that its benefits are really genuine. I'm not bragging. After completing the missions in the first few days, Dekai and Geed will be directly added to your team. It's not fake at all. Especially that Noah, who gets a gift every 21 days after signing in every month. This is one of the four mysterious secrets! It would be nice to switch to other similar games that don't give you the entire limited card pool to let you go through the ceiling. This alone is several dimensions better than those mobile games that start with a three-star plastic Ultraman.
Let's talk about combat again. In ARPG, feel is the most important thing. Although this game can't be said to have the highest level of impact, compared to those coquettish bitches who automatically fight monsters while standing still and have full-screen flash bombs, it can at least provide each Ultraman with his own forward and backward moves, and the feeling of charging up and then pushing out when the beam is emitted. Veteran players will understand that this is called a "frame number game". Moreover, the attributes of Ultraman in different galaxies are very realistic, unlike some games where you can just change the skin and call it a different form.
Of course, the shortcomings have to be put on the table. The most annoying thing about this game is that the development line is long and complicated, including liver capsules, fragments, and evolution materials. To be honest, even an old liver like me finds it a bit overwhelming. If you can only go online for half an hour every day, the progress will be quite torturous. There is also optimization. On some older mobile phones, the frame rate is obviously dropped when there are many people in group battles. My Snapdragon is occasionally stuck. I really need to give Letang some advice on this.
However, compared with similar games, the "Ultraman Assemblage" and "Ultraman Fighting Superman" games next door are mainly 3D open worlds, and entering all TMs is a side mission to pass the toilet; the other is a competitive PK arena, and training a character costs two Krypton 648, and the skin lottery probability is even more touching. In contrast, "Ultraman Legend Heroes" at least gives people a sense of the purity of "playing games" in the past - collecting your favorite monsters and Ultraman, watching them fight in the plot, that kind of childhood sense of substitution, other games really can't give you. 🌌
Finally, I have to say something heartfelt. Although the UI of this game looks a bit like a web game from ten years ago, and the operation is occasionally confusing, it has indeed put a lot of effort into understanding and restoring the world view of Ultraman. From the Showa series to the new generation, from King Red to Ye Fu, the sincerity and sincerity can be seen. I'm not bragging, but if you are an old guy who really likes Ultraman, this game is worth giving it a chance and finding a chunk of time to play it slowly, and you will understand.
Okay, I'm going to brush up on Noah's certification materials. The new monthly sign-in is almost full. I'll report back to you then. If you are interested, you are welcome to come to Qitan to share your team planning experience with me 👋