图片
Let's talk about the picture first. The style of this game is obviously classic and old-school. The UI interface has the flavor of a web game ten years ago. The vertical graphics cannot be said to be rough, but compared with the current mobile games that often use live2D and dynamic special effects, it is indeed a bit behind the times. However, SLG players have actually seen through it for a long time. Graphics are really not that important in strategy games. If you look at the Three Kingdoms themes at the top of the best-seller list, the style of painting is also very retro. Therefore, I will be a little more relaxed when rating the graphics. Gameplay and graphics should be looked at separately in the scoring system. You cannot veto it just because the painting style is old.
In terms of gameplay, this is a relatively standard SLG, with dart wars, plunder wars, and city siege wars. The core is to fight, grab resources, develop the city, and then follow the guild to fight across servers. This type of game has a characteristic, it is about brotherhood and collective sense of honor. Playing alone will be boring, but if you find a few friends to squat at the gate of the city to rob escorts, the taste will come up instantly. You have to ask me about the innovation of the gameplay. To be honest, it is not big, but it is mature and stable. The numerical development system is very familiar to old SLG players, and there is almost no threshold to get started.
In terms of cash, the standard charging model of this game is 0, but you and I both know that 0 in mobile games is often the most expensive. There are famous generals, beauties, kings, generals, greedy wolves, tyrants, emperors and great gods. There are a bunch of arrogant and cool rare card pools, and the money is spent like water. But to be fair, the SLG category is like this. Civilian players rely on their support, and kryptonians rely on charging. Wechat players can just have fun. After all, in a big world fight, you always need cannon fodder to fill the scene, and everyone has their own place.
The social aspect is the core soul of this game. Brotherhood, cross-server alliances, and taking someone back to take revenge after someone robs your home in the middle of the night. The main theme is that playing alone is not as good as playing with a group of people. The social weight in the scoring criteria should be very high, because the retention rate of SLG games is directly linked to the depth of social binding. This game does a solid job in this area, but it is a pity that the single-player player experience will be greatly reduced.
When it comes to my scoring criteria, there is actually just one sentence: to judge a game, you must first look at the category and then determine the dimensions. You can't compare the graphics of a typical SLG with an open world masterpiece, just like you can't compare instant noodles with why they are not as delicate as Buddha Jumping Over the Wall. Comparing the comprehensiveness, ease of use, fun gameplay and social experience among similar games, this game can be rated at about 7 points in my rating list. It is the kind of retirement game that is not particularly amazing, but you are willing to go online every day to collect food and argue with your brothers. The road to the Three Kingdoms is dangerous, brothers, go ahead first, I will stand still at the back and give you a thumbs up👍