
Let's talk about the conclusion first: If you want to pass the level efficiently in the current version, it is recommended to prioritize resources on Wukong's critical strike and attack speed, and put other attributes back in terms of cost performance. According to actual measurements, under the same combat power, if the critical hit is more than 40%, the physical output can be about 30% higher than the attack power of the same value. This gap will be very obvious in the later boss battles.
The skills are fixed with Fiery Eyes and Seventy-two Slashes. Before fighting the boss, you must fill up the unparalleled gauge. Many people are used to throwing big moves directly at the beginning, but in fact the efficiency is low. The correct operation is to first use Fierce Eyes to break the defense, then use Seventy-two Slashes to trigger a critical hit, and finally use Unparalleled to finish. This set of combos has additional benefits in the damage calculation. In the stage of fighting mobs, use Flame Flash to move frequently, which can save a lot of map running time. Don't worry about the mana amount. Just take the medicine when you need it. The speed of clearing the level is your biggest benefit.
There is a little trick when it comes to equipment. Don't rush to strengthen the purple equipment given in the early missions. Keep the strengthening stones until you get the gold equipment after crossing the Liusha River and then fill it up all at once. When selecting attributes, priority should be given to critical hit rate, followed by attack power. Many people have this priority reversed. Passive skills bring bloodlust and rage, which can both maintain endurance and stack output. They are versatile in speed passes.
In addition, I recommend a small detail to improve efficiency. The pet must choose a type with protagonist attributes, and do not choose an output-type pet. The reason is that the proportion of pet damage in the later stage is too small. It is better to provide buffs to the main body, so that the actual damage caused by the skill can be one level higher. When clearing the experience level, manual operation is about a quarter faster than hanging up. This gap mainly comes from the timing of moving to gather monsters and connecting skills. Although hanging up is worry-free, the efficiency is indeed compromised.
Another point is the priority of stamina when going online every day: first spend some of your stamina to scavenge equipment breakthrough materials, and then push the main level. Because if the increase in combat power is stuck on materials, you will be stuck by monsters later even if you have physical strength, and the gain outweighs the loss. If you complete the daily active tasks smoothly, the cost-effectiveness is actually much higher than completing the same level repeatedly.
If you are pursuing extreme speedrunning, it is recommended to complete the main story and then come back to replenish the star rewards. This saves the time of switching levels back and forth. At the same time, the equipment and level are higher. Going back to three stars is basically crushing.
Finally, I would like to say that this game is quite in-depth, but if you understand the logic of numerical gains, it will be much easier to play. I hope it can give some reference to friends who are opening up wasteland. Friends who have different ideas are welcome to communicate, see you in the comment area. 😄