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Let me start with the conclusion: If you are like me and work a nine-to-six job, and are tortured repeatedly by your employer and your boss every day, and you just want to lie down and do nothing when you go home, then this game is definitely worth taking out and playing twice on the subway.
As a veteran worker with a two-hour commute, I choose games based on one principle: I can stop at any time, it doesn't take a lot of thinking, and it also relieves stress. The name "Room Destruction Simulator" sounds very straightforward. After entering, I found that it is indeed quite straightforward - you are given a room with a sofa, coffee table, TV cabinet and everything, and then you are given a stick or a pistol to smash whatever you want. 😄
I usually play during my lunch break. After dinner, I lie down at my workstation, put on my headphones, and start smashing computers, TVs, and glass. The sound effects and physical feedback are really cool. If you stick it down, the cracks in the screen will fly along with the glass particles, and the whole room will instantly turn into ruins. Especially after being scolded by the leader in a meeting, all I could think about was "Can I destroy this office too?" At this time, I took out my mobile phone and knocked through the wall in the game, and my mood instantly improved.
The most important thing is that this game is not fun, brothers. It's not like some games where you lose progress if you don't log in for a day, and there's no stamina system that blocks you, so you can just play casually. Ten minutes of playing during my lunch break is usually enough, which relieves stress much more than watching short videos. And it belongs to the type where you can experience the complete pleasure of destruction even if you only play it for three minutes. It's more suitable for workers like us who may be called to an emergency meeting at any time - we can stop as soon as we say, no burden at all.
Then I would take it out and play with it on the subway at night after get off work. I would usually try a new weapon, such as a sniper rifle. This thing looks exciting, and the effect of penetrating walls is also good. Although I can't hit it accurately when I pull my hips horizontally, it's not bad if I shoot it through the window. There is also a rocket launcher, which can be used when you really want to blow up something. It has a sense of ritual. 🎮
By the way, this game also has a small house and a big house. You can start smashing the small room, then demolish the walls to get to the big house, and then unlock new maps. A cubicle worker like me can't afford a big house in real life, but in the game I can demolish an entire building with my bare hands. It's a different kind of dream come true, haha. Although the developer is made in China, the details are quite decent. The key is that it is free! The Zero Krypton Party is ecstatic, and I really want to give Hainan Starry Sky Jump a thumbs up. There are very few casual games like this that can be enjoyed without spending money.
Finally, let's talk about game management for office workers. In fact, many colleagues around me ask me how I have time to play games. My conclusion is, don't always think about "going back and playing for two hours at night". That is reserved for weekends. On weekdays, we take the fragmentation route: wait for the elevator to come twice, tear down a wall on the way to work, smash a few pieces of furniture during lunch break, and the stress is eliminated on the spot. This game is perfectly adapted to this kind of scenario. You can quit at any time after starting a game. The next time you start it, it will still be the same mess. It will not burden you with interruptions.
Anyway, I've been using it as my electric stress relief toy lately. If you feel irritable after working overtime late, open it for a minute, take a deep breath, and continue working. I also wish all workers to work less overtime, smash more walls, eliminate stress, and have unlimited happiness. 🙌