
I have just played this game for three days. I have tried out the legendary cards in the novice pool one by one from scratch. I have also tested the damage and skill axis. Let me tell you the truth. This game is called "Journey to the West". It looks like a cyberspace game, but at heart it's still a place-and-turn game. The vertical graphics are really great, but it's really uncomfortable to choose the wrong person to start the game.
Let me talk about my conclusion after trying it first: if you get the Thunder God in the first draw, you won't lose money if you just raise it. This guy's skills are front row splashing and paralysis. When pushing the map, it is basically a mindless hang-up before level 60. The opponent's monster will dodge with a chain shot and the little squishy behind will lose half of its health. The key is that its bond is easy to put together. It can be activated with two blue cards. The strength in the early and mid-term is very ridiculous. It does not require equipment, and it can stand up if it is given some life. It is the best among all kinds of elixirs.
If you have bad luck at the start and don't get the Thunder God, then the next best thing is to raise the Cyber Chang'e. Many people were deceived by her appearance in the novice stage and thought her support was weak. In fact, in the numerical model of this game, Chang'e's passive anger recovery per round is a scarce resource. Paired with a single burst character, it is equivalent to placing one more bomb than others in each round. I compared the six-star Chang'e and the six-star Bajie, and the team leading Chang'e cleared the level nearly thirty seconds faster. Don't ask, they were crushed by the CD with their ultimate move.
Another pitfall to avoid, Taibaijinxing. She looks like an AOE mage with a beautiful panel, but her skill swing is too long. When fighting world bosses and arenas, she is often cut off by the opponent's assassin. I compared Taibai at level 40 with Lei Gong at level 30, and they actually overturned in Chapter 13 of the main story, and my blood pressure went up on the spot. The control chain in this game is very important. Taibai, who has pure output but no life-saving skills, will be like a female ghost in the training room in the later stage. She has high output but cannot survive, and she is blind.
Of course Sun Wukong is really strong, but the three-star monkey that was given as a sign-in seven days ago is completely different from the six-star monkey in the recharge pool. If you are the leopard-headed Lin Chong, don't try hard to get the up pool, slowly do activities to collect fragments, wait until the Cyber Golden Cudgel is unlocked in the second week, and then use your strength. In the early stage, use Lei Gong to carry it through, the rhythm is just right.
One last thing to add: In this game, the equipment enhancement level is inherited, so there is no need to give up resources. First, increase the average of the five positions of a team to 40, and then specialize in the C position. My current lineup is Princess Lei C, Chang'e auxiliary, Sha Monk front row, Bajie auxiliary C, and the remaining one is a random shooter. After reaching Chapter 33 of the main line, I started to hang up and collect the food. The overall experience is very comfortable, suitable for players like me who are too lazy to do manual operations but want to be a little strategic.
That's it for now, I'll come back to fill in the gaps after I finish testing the new Nezha that will be released later. If any brothers have tested other routines on other tracks, they are welcome to join the laning. I don't mind being slapped in the face.