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I've always been a stand-alone player. I hate drawing cards for gold, I hate punching in for daily tasks, and I hate even more the broken balance of "if you don't top up, you'll be targeted." But the game "Steel Force", to be honest, made me have a little change in the four words "multiplayer battle". Its charging mode is written as 0. Yes, you can play without spending money. Although the skin painting is expensive, at least you are not forced to spend krypton gold to survive.
What is a stand-alone game? It is the romance of a lone wolf, a lone hero who faces the whole world alone. You don't need teammates, you don't need to look at other people's faces. When you get stuck, practice your skills and study routines. If you lose, you blame yourself, but if you win, you feel great. That kind of pure sense of accomplishment is difficult to give in online games. But online games also have the excitement of online games, especially this kind of tank battle. When you cooperate with a few unfamiliar teammates, a heavy tank resists the line, a self-propelled artillery supports from the rear, and a wave of charges breaks down the opposite defense line, that kind of adrenaline rush feeling is really not something that a single player can give you.
The great thing about this game is that it makes the theme of "tank battle" very hardcore, while retaining a bit of arcade feel. There is no fancy card drawing system, and there is no numerical crushing of "I can recharge you and kill you". Every tank you control has real reload time, ballistic drop, and armor angle. If you can't hit the opponent, it's not because you don't have money, but because you don't hit the right position. This kind of game that relies on brains and operations is the most original fun of the game.
Of course, I have to criticize: this game still has in-app purchases, selling silver coins to speed up things, etc., but the planning is still clear-headed and it has not become a "Renminbi warrior destroying the world" mode. If you are a stand-alone player, it is absolutely fine to play this as a "stand-alone game that can be connected online" - single player matching, quitting after playing, no need to join a guild, no need to socialize, just play with strangers, after winning, you can go back to your home, and no one can add you as a friend and harass you. Isn't this much better than forced team formation?
To be honest, nine out of ten online games today are card-drawing krypton gold traps, and the remaining one is a social simulator. It is rare to encounter a work that seriously relies on the "tank battle" itself to attract people. Although it is also an online game, it is a "play a game online" online game, not a "raise a dad online" online game. If you are a player like me who hates drawing cards with krypton gold, and occasionally want to experience the exhilaration of pulling a cannon barrel to blast, this game is worth a try.
Anyway, it's free. You can download it and play two games. If you don't like it, you won't lose if you delete it. But maybe, you will be like me, cursing "Why is this an online game again?" while squatting behind a bunker to calculate the flight time of cannonballs🚬