
To be honest, when I saw this "Ghost", my first reaction was that it was another pickup game or an idle game with automatic battle. After all, these days, there are really not many teams that dare to seriously do horror puzzle solving in mobile games. To be fair, domestic manufacturers are now gathering together to make two-dimensional card drawing or chicken games. Those who can calm down and work on single-player content have become a rare species.
I tried this game last night. Although the process is not long, the depressing atmosphere is unexpectedly in place. When you wake up at two in the morning, the entire hospital is empty, the bedding on the hospital bed is messy, the lights in the corridor flicker on and off, and there are only some inexplicable magazines that can help you piece together the past story of this hospital. Let's just talk about this scene. Although the modeling cannot be compared with that of PC games, it is really sincere in this type of mobile games.
From playing in the Saipan era to now, I have actually watched mobile games evolve from Snake. At that time, we thought that a game with a few hundred KB was already huge. How could we have imagined that a mobile game can now hold several gigabytes of resource packs. The game "Ghost" reminds me of the days when I played "Seven Nights" on Nokia. Although times have changed and the hardware has become more powerful, the feeling of accelerated heartbeat that I pursue has never changed.
Judging from industry trends, in fact, as the influence of Steam and console culture becomes more and more profound, domestic players are becoming more and more accepting of this small stand-alone puzzle game. I think this is a good thing, and it means that the market is finally willing to give some space to non-mainstream categories. As long as a free download-only content-based game like "Ghost" can survive the initial traffic test, it will basically rely on word-of-mouth to slowly ferment.
Of course, the game also has obvious problems. The short process is a flaw, I finished the game in about an hour. The plot is also relatively simple, just find the key to open the door, and then hide from the ghost in the chase. Although it is tense, it lacks depth. As a free game, there is nothing to criticize, but if there is a sequel or DLC in the future, I hope more work can be done on the plot and puzzle design.
Finally, I have to talk about the developer Hainan Star Jump. I have not heard of this team before, but to be honest, there is something really good about being able to make a horror mobile game of this quality. I hope they can continue to produce in the future and not be like many small teams who just send out a demo to test the water and then disappear. Old players like me have seen too many short-lived domestic games, and I still hope that good works can slowly accumulate. After all, this market really needs more diverse works to survive😌
If you want to experience it, you can try it. Find a night to turn off the lights and play, and the experience will be doubled. Without further ado, I have to recall the feeling of playing "Dead Rising" on Symbian. It was really a memory of a generation.