
There was no "open world" or "4K image quality" at that time, and "Snake" could be played with ease. Later, I switched to Android, and when I played the first generation of "Lost Land" for the first time, I still remember the shock of "fuck this game can be like this". It's not a boast, it really deserves the awards it won back then.
So this time I started playing "Lost Land 2" for a week, and I felt a lot of emotions. It still tastes the same, but more mature.
Pictures are actually the best way to tell whether a team is attentive or not. Today's games are prone to light pollution and special effects that make your eyes hurt. "Lost Land 2" is different. Its graphics have a "dreamy but not greasy" feeling. The technological special effects are hidden in the scenes and integrated with the gameplay. It is not the kind of frame-dropping bomb just for the sake of dazzling. What I like best is the feeling of walking slowly in the translucent crystal level. The feeling of light and shadow coming through is really a bit like my heartbeat speeding up when I first saw "Prince of Persia".
The operating feel is also what old fans are most concerned about. The sticky feeling of "floating + sprinting" of the first generation has become more comfortable in the second generation, and there is no such problem as "it feels so floating that you want to drop the phone". Mechanism design is still a strong point. You can't tell how to pass many levels at first glance. You have to die two or three times before you can figure out the door. This feeling of "being clearly arranged by the designer" is, to be honest, quite rare now.
What surprises me most is that it actually retains four-player level-breaking and self-created level modes. When I played "Portal 2" on the PC, I liked solving puzzles with my friends. Now on my mobile phone, I can jump to the trap with others through the microphone, and I feel like I am back to the dark night in my college dormitory. Although sometimes your teammates will push you into the lava, hahaha, but those are your friends.
The charging model has zero threshold, you can download it and play, and there is no such disgusting routine of "you will get stuck if you don't spend money". In this era where even drawing cards depends on Europe and Africa, if there is such a clear flow, I have to give a thumbs up👍
Finally, let me digress. Shanghai Huihuo, a studio, has always had the stubbornness of an "old-school gamer" in making things. It doesn't follow trends or hype, but just down-to-earth and good level design. This industry has been impetuous for too long, and there are not many products like "Lost Land 2" that are willing to put "fun" first.
If you have ever cheered for a little pixel character to clear a level in the barbaric era of mobile games, then this game is worth rediscovering that simple happiness.
——Coming from a veteran player who has been playing mobile games for twenty years, I sincerely recommend it. 🎮