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To be honest, when I saw the introduction of this game, I was stunned for a moment. Not because of how gorgeous it is, but because the phrase "no need to use physical strength, no synthesis of players, no collection of equipment fragments" directly hit me.
I've been looking for a real basketball manager game ever since I played Java games in the Symbian days. Although the graphics of "Basketball Manager" at that time were simple, we could freely deploy lineups and rely on tactical ideas to win. Later, with the rise of mobile games, basketball games on the market became more and more like collectible card games, with card drawing, star promotion, equipment development, and various physical mechanisms. Playing them was more tiring than working. I'm here to be a coach, not a sow for cash.
But this "Basketball Manager" is different. Not to brag, it made me feel like playing CM (Championship Manager) on my mobile phone for the first time. Although the subject matter is basketball, the pure operational flavor is the same.
Its core fun lies in the development system of "teaching students in accordance with their aptitude". Each player has his own talent tendencies and personality characteristics. You can arrange training directions based on their attributes instead of mechanically filling experience books. Some people are suitable for practicing outside shooting, while some people are born for breakthroughs. Forcibly practicing indiscriminately will not be effective. The team's chemical reaction is not created by a monthly card, it needs to be developed slowly through games and training.
More important is the match engine. Pick-and-rolls, breakaways, cuts, these basketball tactics can really be shown on the tactical board, instead of just giving you a score. You can see the players moving according to the movement you arranged, and you can see the high center playing in the low post to attract double teams and then pass the ball to the corner shooter. This feels so good. Although the picture is not top-notch, the sense of reality made me, an old fan, almost cry.
In addition, let's talk about the charging model. It is currently 0 yuan, there is no in-app purchase entrance, and this bowl of rice is served very cleanly. The development team is Beijing Dijiang Network Technology Co., Ltd. It is probably a game made by a few old fans. They spent money on the engine and polishing instead of making fancy paid designs. I hope they can stick to it and don't blindly add the krypton gold system when they can't handle the operating pressure. Then I will be very disappointed😔
The only regret is that the platform is 4.0, which may be a bit difficult for some old Android phones to run, but the optimization is generally okay. My phone didn't get too hot after playing for most of the day.
In short, if you are tired of those "basketball on the surface, card drawing at the core" mobile games and want to seriously experience the feeling of being a coach and strategizing, this "Basketball Manager" is worth a try. I have been playing for three days and have already formulated a long-term plan for three seasons, preparing to slowly develop the young people on the team into league superstars.
By the way, is there anyone on the forum who has played until the middle of the season? I would like to borrow a tactical idea. My side is as stable as a dog against weak teams, but it always overturns when encountering the inside of the Twin Towers. Does anyone have any good ideas? 🤔