
Let's talk about the conclusion first. This game's three professions of combat, magic, and magic look similar to the previous end game Legend, but the actual numerical development depth is completely different. Many people were intimidated by the high-definition picture quality when they entered the game and directly chose warriors. As a result, they were kited by mages in the mid-term and their mentality exploded. This post is here to help you avoid the pitfalls.
Warriors follow the old rules, close combat breaks out, thick blood and high attack. But this version must rely on attack speed attributes, and there is no other way to gain attack power. After the return of the violent power, the warrior's combos feel really good, especially in the siege battle, when the back-row mage is face-to-face, a set of combos can silence him. The shortcomings are also obvious. He has no movement skills, and his pursuit ability depends entirely on his positioning. When encountering a Taoist priest who can pull, he can hit seven out of ten blows. No matter how high the explosion is, if he can't hit anyone, it will be zero. I have actually measured that when a warrior and a mage of the same strength stand against A, the warrior's winning rate is about 60%, but once the distance is increased, the warrior's winning rate drops to less than 20%.
Mage is currently the most cost-effective profession for civilians. The AOE monster clearing efficiency of thunder and lightning and fire wall is far superior to that of warriors, and the income from idle is almost doubled. The most important thing is the deceleration effect of Ice Roar, which is a magical skill in the wild PK. Flying a kite can wear down a warrior to death. The shortcomings are also obvious, the body is fragile, the defense growth is low, and the blood will be left after being touched by the BOSS twice in the dungeon. You must have a nanny or a Taoist priest to protect you. However, the speed of leveling up in the early stage is the fastest in all professions, and the efficiency of equipment and materials is high. It is recommended to start with zero krypton or the first recharge.
Let's talk about priests, a profession that has always been underestimated. Many people think that the Taoist's Gua Sha output is actually because they don't understand the corrosion mechanism of his summoned beast combined with the poison talisman. This version of the Twin Martial Spirits gives Taoist priests additional attribute bonuses, and when combined with the Divine Weapon Yuanshen, if you take the dual cultivation route, the three professions will be the strongest in terms of continuous combat capabilities. I once singled out a warrior who was two thousand more powerful than me in the wild. I moved around and poisoned him throughout the whole process, summoning objects to deal with the damage, and it took more than three minutes to kill him. The disadvantage is that it is slow to take shape and requires a lot of resources to be invested in cultivating martial souls. The novice experience is a bit boring, but in the middle and late stages of team battles or cross-server duels, a Taoist priest who knows how to play can disgust the entire opposing team.
So how you choose depends on your positioning. If you want to rush in without thinking and enjoy the thrill of a critical strike with a knife, choose a warrior, but remember to add attack speed, not just attack. If you want a low-cost and efficient idle upgrade, choose a mage, especially if you don't have much game time every day. The mage can beat the warrior by a large margin in terms of offline idle income. If you want to take the operational route, play long-term training to be the core of the team, choose Taoist priests, and develop in the early stage, in the middle and late stages you will be the father of the whole team.
One last thing to say, this game is free to trade, all equipment depends on playing, and there is no krypton gold crushing. What really widens the gap between professions is the understanding of skill release rhythm and attribute matching. It is recommended that new players read the skill values before entering the game, and do not rush to choose a profession. I currently play Taoist as my main and secondary player as a Mage, and the Warrior is left there to eat ashes. If you have any questions about development, you can just ask downstairs, and I will reply to you when I see it.