
I'm not going to brag about it, I've been playing this game on and off for almost ten years. I still remember that time in 2014, not long after smartphones became popular. Most mobile games on the market were card matching or automatic battle. It was the only one that could create such a smooth horizontal shooting experience on mobile phones. At that time, I controlled Kiana all the way in Senba Academy. The feeling is still playable today, the impact is solid, the bullet special effects are not confusing, and the pressure of the boss battle is also quite good.
Let's talk about gameplay first. It seems to be a simple movement and shooting, but the depth of Beng 2 is actually hidden in the equipment matching and role switching. The combination of different weapons, different stigmata, and different familiars results in completely different playing styles. After playing, you will find that this game is more like a strategy development with action elements. At the top, I was still studying how to adjust the skill threshold of a certain artifact to the optimal solution at three o'clock in the morning. The next day I went to work with dark circles under my eyes and was still calculating the damage formula in my head🔫
In terms of plot, MiHoYo will not issue so many knives in the early stage, but the atmosphere of girls struggling to survive in the apocalypse is more pure. The character of Kiana has slowly grown from being innocent and lively to gradually taking on everything. People who entered the trap later may be more familiar with their appearance in Beng 3. For me, the white figure running in the rainy night in Changkong City is the first memory.
The setting of anthropomorphizing equipment was simply genius back then. I still remember the excitement when I awakened my first "Haul's Hammer". Each piece of equipment has its own story. You are not only strengthening the values, but also growing up with a group of "them" with different personalities. This kind of emotional connection cannot be learned from many card games later.
Let's talk about the difficulty design. The boss battle in Beng 2 is really intense. Unlike many games now that give you crazy bonuses for fear that you won't beat it, back then a sister Meiyi on the hell difficulty level could jam me for two whole weeks. But on the other hand, those two weeks of repeated attempts allowed me to thoroughly understand the operational details of this game. The trembling hands and sense of accomplishment at the moment I finally cleared the level were more unforgettable than the first place in the chicken game🎮
I'm not going to brag about it, but this game is really not friendly to novices. The gap between experienced players and newbies is huge. If you are new to the industry, you must plan your resources well in advance, otherwise you will easily take detours. But as long as you are willing to study hard, the fun of this game is definitely worth the time you spend.
Over the years, Honkai Impact's IP has grown into a towering tree, but every time I go back and look through Honkai Impact 2 and play two levels, I still feel that I really loved this game that summer, in the "garbage picking" version, when my phone was still hot and I had to keep browsing the animations. It can be regarded as a kind of "ye Qing Hui". If you can accept this kind of old-fashioned mobile game that is a bit rough but has a pure soul, Honkai Academy 2 really won't disappoint you. 🔥