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Let me tell you something first. I took a look at this game when it came out. The manufacturer was Shenzhen Kesheng. I had never heard of it, and I thought it was another pickup card. As soon as I opened it, I was stunned. The whole game is about one thing - going to the grave. 😏 There is no stamina bar chasing you, no friends asking you to help, and no V12 boss killing the whole server. It is as quiet as being in a vacuum package.
You are going to play the role of a group of descendants of a family of tomb robbers named Mai. Good guy, this family is really weird. For the sake of the honor of his ancestors, his father (actually his uncle) dragged his own daughter and stupid nephew into an ancient tomb on the border between the Han and Tang Dynasties. The plot looked like a tomb robbing novel at first, but once you got into it, it felt wrong. 🌚 They discovered that this tomb was not for people to live in peace. The shadowy funerary objects and various unexplainable murals inside all hinted at the evil things that had happened that year. This is not a ghost story, this is a fucking puzzle, but the spooky atmosphere is so well-crafted that I had goosebumps all the time when I played it in the middle of the night.
Speaking of gameplay, the main focus of this thing is to solve puzzles with mechanisms, which is not confusing at all. On each floor, the crooked inscriptions on the walls, the copper bells hanging on the beams, and even the patterns on the carpets on the floor can all give you a creative twist. I remember that there was a level where you had to adjust the directions of six star lights to open the stone door. The puzzle was so well-proven that I had to look up half of it in "Kao Gong Ji" to figure it out. 🚨 This developer knows his stuff. Unlike those third-rate guys who automatically find paths and kill monsters with one click, they really make your brain spin. Moreover, the dubbing is all Chinese, and there is no such lame Japanese translation accent. Mai Xiaogu's poor mouth really has the spirit of our own people who are not stingy.
Finally, let's talk about this “Charging Mode: 0”. Some people may think this icon is wrong, but let me tell you, you really won't charge a penny. After checking the developer, Shenzhen Kesheng, the old guys who first made the client game "Doomsday Galaxy", it seems that they have sentiments. This kind of attitude of "giving you a complete stand-alone adventure" can be regarded as Bethune in today's ghost market where providing a card drawing pool is considered "making a game carefully". ❤️‍🔥
Anyway, this game brought back the excitement I had when I was hiding in bed and playing domestic stand-alone games with a flashlight. If you're fed up with those things that make you charge for your first deposit as soon as you enter the game, and want to quietly experience the ingenuity of the mechanisms in the Chinese ancient tombs, don't talk nonsense and go directly to one. No loss in this wave, profit in blood. 👊