
From playing in the Saipan era to now, I have watched mobile games evolve from snake to open world with my own eyes. At that time, mobile phone screens were so small that the pixel squares were so joyful to move. Today's 3D modeling and light and shadow special effects were like science fiction movies back then. But to be honest, the pictures are becoming more and more refined, which makes people miss the "simple" happiness a little bit - but this doesn't mean that I don't accept new things, it's just a sigh of relief.
Talking back to "Mortal Flying Sword", what impressed me most about it was not the picture, but the "lazy" sincerity. Hanging up to spawn monsters, automatic pathfinding, and offline earnings, these would have been scolded ten years ago, "Is this called a game?" But now everyone is busy at work, who still has the energy to stay up all night like when they were young? 😌 The idle gameplay allows people to take out their mobile phones to take a look, put away their equipment, and see that their characters have become stronger while commuting or taking a lunch break. This sense of "light companionship" is what I think is the current trend in mobile games.
I'm not going to brag about it, but the game's 0.1% discount on giving away recharge cards is, to put it bluntly, a way for civilian players to survive. In the past, when we played online games, we would serve as a background for the big guys without paying any money. Now, manufacturers use this kind of gimmick to grab users, which actually reflects the involution of the industry - everyone wants to retain people, so they have to put down their dignity. Miru Games seems to be "losing money", but in fact it has smashed the payment threshold, allowing more people to try it first.
Let's talk about gameplay. The transformation of the soul and the breakthrough of immortality may sound fancy, but in fact the core is still simple. But the great thing is that it packages the "swiping" in a fancy way: mounts, pets, magic circles, copies of fairy companions, everything is arranged for you. Especially the Immortal Couple dungeon, where you can play with Taoist friends you met in the game, it feels a bit like playing "Diablo 2" online in an Internet cafe. Although online social interaction has faded, this kind of weak connection makes people feel less stressed.
Some people may think that this type of game is "low", but I feel that the end of mobile games is not 3A masterpieces, but that most ordinary people can find a little bit of fantasy in their spare time. Just like the sentence in "Mortal Flying Sword", isn't the purpose of mortals cultivating immortals just to hope to become stronger little by little? 🧐 Nowadays, in the industry, when it comes to scrolling picture quality and scrolling gameplay, I think it is an improvement to be able to roll out this "comfortable placement feeling".
Finally, let's be honest, who is this game for? It's suitable for old players like me who can't play hardcore operations but don't want to say goodbye to the game completely; it's also suitable for newcomers who have just started playing mobile games. Don't pursue any industry disruption, just try to be relaxed and comfortable. If you are tired one day, you might as well come to Bahuangli to hang out for a while, watch the magic beads spin, and listen to the sound of swords. It is also a kind of leisure. 😊