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Let's talk about the conclusion first: This game is not the kind of hit that is stunning at first sight, but if you like the combination of “slow-paced development + dark monster spawning”, it can really keep you calm and play for a while. I give it 7.5 points, which falls into the category of "features but obvious shortcomings".
In terms of graphics, the overall style is dark and realistic, and the scene details are average and above average among similar mobile games. The transformation of Aven Town from dilapidated to brightly lit has a sense of accomplishment, and the unlocking of mysterious ruins also increases the desire for exploration. However, the character drawing and modeling are a bit dated, and some of the special effects are "light pollution", which makes the eyes a little tired when spawning monsters.
The gameplay is the core highlight and also the controversial point. On the one hand, the combination of simulated construction and RPG combat is more natural. You are not mindlessly pushing the map, but you really have to upgrade the building and arrange the heroes to go into battle. The character development system is rich. Each character has a different background story and skill positioning, and the combination is in-depth. On the other hand, the pace is slow, resources are stuck in the early stage, and it is almost impossible to quickly prototype. It will be a bit of a prison for players who like refreshing battles.
In terms of money, this game is currently free to download, and the in-app purchases are mainly acceleration props and advanced materials. To be honest, you can play without spending any money, but if you want to raise a few more main characters in the later stage, the time cost will double. Fortunately, there is no compulsion system like compulsory VIP. The difference between civilians and kryptonians is mainly in progress. They will be crushed in the arena, but the PVE content is relatively friendly.
The social aspect is relatively weak. Although there are guild and team functions, the actual sense of participation is not strong, and most of the time it is still a stand-alone development. The rewards in the guild copy are average, and the chat channel is also deserted. It is suitable for stand-alone play, and don't expect any large-scale social experience.
Finally, let's talk about the pros and cons. The advantages are that the theme is recognizable, the cycle of construction + combat is easy to get into, and the character development has a sense of strategy. The disadvantages are that the optimization is average, it occasionally freezes, it is highly repetitive in the later stage, and the plot has a low sense of presence. It is easy to forget what you are reviving after playing. In short, if you can accept the slow and dark style of painting, you can give it a try; if you are looking for fast pace and strong social interaction, it is recommended to consider it again.