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Let's talk about the game itself first. Don't be fooled by the name, it's not the kind of mindless Xiaoxiaole reskin that clicks on the screen. You have to really think about the menu combination, the order of serving dishes, the patience of the guests, and the theme restaurant decoration of each country. There are many varieties of Chinese, Western and Thai food, and you can research new recipes after unlocking the ingredients. On the third day of playing, my fingers were a little sore, but my mind was still spinning, and it felt right. Zero krypton, pure zero krypton, no stamina bar to block you, no VIP level, no first recharge pop-up window, no underworld operation like "recharge to get a limited chef". Just cook, make money, and upgrade the store in a down-to-earth manner. When customers come and are satisfied, they leave. If they are unhappy, they will lose face. It's true.
Do you know what the so-called "food management" mobile games are like these days? To open a restaurant, you need to charge money to unlock the stove, draw cards for recipes, upgrade stars for spatulas, and even a waiter needs a 648 guarantee. When a customer comes in, there will be bubbles above their head. They don't look at the menu to see the krypton gold level, and the poor customer is kicked out directly. Make a ranking list, the top few are all stooges, and the Zero Krypton Party can't even get out of the restaurant. The game is filled with red dot reminders, all of which are recharge activities. You can play the game five times with gift packs in ten minutes, and you can't turn it off. How dare you call this "business"? That's called a "krypton gold simulator".
"Dream Cake House" doesn't have that much work. Do you want to cook Thai food? Save gold coins to buy ingredients, slowly upgrade the stove, and you're done. Want to open a new restaurant? Build reputation, attract customers, and unlock naturally. It puts all its energy on the gameplay itself, including spice matching, roasting temperature, and meal delivery rhythm. These small details are done very carefully. I failed four times last night to research the recipe for a Thai curry. The joy I felt when I succeeded the fifth time was a hundred times stronger than winning the SSR. This is what the game should be like, either relying on brains or hand speed, not credit cards.
I know some people will say: "What are you bragging about as a single-player hunter? Isn't this game just a casual game made by a small workshop?" Yes, it is indeed not a 3A masterpiece, the graphics are quite satisfactory, and the music is just a few songs. But at least they have the guts to not force you to socialize, join a guild, or offer daily task sign-in rewards. You can play when you want and rest when you want. Isn't stand-alone gaming just about being comfortable? I'm tired of opening the game to see the announcements, adding friends, receiving free diamonds, and then finding out that the diamonds are only enough to buy a stack of plates.
Finally, to be honest, if you are fed up with being used as a leek by a bunch of krypton gold games, and you also like management gameplay, then "Dream Cake House" is worth your time and two cups of milk tea to try. Oh yes, it doesn't charge money, so you even save money on milk tea. I just hope that this kind of Qingliu Studio can survive for a few more years and don't close down one day. We won't even have a cake shop that doesn't require recharge. Anyway, I'll leave it at that: I will write a long review after I finish the game. If a subsequent version dares to secretly add a recharge entrance, I will uninstall it and scold it for three days and three nights. Get some energy, Shenzhen Yunbu! 🍰