图片
On the surface, this game is a war chess, but in essence it is a mathematical problem of resource management. If you want to pass the level efficiently, don't be too hasty and figure out the underlying logic first. I have played through three levels, and have basically stepped on all the pitfalls I can step on. I will give you some useful information today.
The first point, which is most easily overlooked in the early stage, is that the training of generals must not be distributed evenly. Many brothers are used to being exposed to rain and dew, and they pick up whoever is lower in rank. This is a big taboo. The experience distribution mechanism of this game is that everyone who plays has a share, but the gap between the main players and the substitutes will become wider and wider. My suggestion is to spend all the early resources on the core three of Liu Bei, Guan Yu, and Zhang Fei, plus a wet nurse or archer. Others can just use passive experience to get to the point where they can withstand a knife, and it is not worth investing in any experience book. If you concentrate resources on one person, he can kill a soldier in one turn. If you give each person a little bit, no one can kill him. The efficiency is several times worse.
At first I thought the terms terrain and weather were decorations, but later I found out they were the winner. Please pay more attention. In some levels, you will have a dodge bonus when standing in the woods, your defense will be improved but your movement will be blocked when you stand in the water, and your attack on the mountain will have a damage correction. These are not just numbers for you to see, they are used to turn the tide of the war. For example, when fighting Lu Bu, don't fight him on the plains. Instead, lure him to the woods or waterside. If you rely on the terrain advantage and SL skills, the damage he can inflict on you will be reduced by at least 30%. The weather directly affects the range and damage of fire and wind skills. Keep an extra strategist in the team who is good at arson. If it rains or snows, he can quickly change his skills. Don't be stubborn.
This is a matter of mutual restraint between arms. It's hard to talk about it, but it must be remembered. Lancers defeat cavalry, cavalry defeats infantry, infantry defeats archers, and archers defeat spearmen. This logic may not be painful in the early stages, but in the middle and late stages of the Red Cliff level, after the enemy arms are mixed, if you use spearmen to stab the cavalry, you have to know whether you will die faster or the opponent will die faster. I am used to taking a look at the enemy's configuration one second before the battle begins, and then placing the corresponding restrained troops in the forward position. If you eat the opponent's weaker troops at the beginning and create a numerical difference, you can make the opponent lose their fighting spirit very quickly, and basically create a chain rout.
Let's talk about leveling. Don't stupidly clear the normal levels over and over again, as you will have too little experience. Some specific levels will have additional challenging tasks after the first pass, and that reward is the biggest reward. My most efficient rhythm is to first push the map on the main line until it can't be pushed anymore, and then go back and fill in the challenge objectives of the elite level. This not only ensures the progress of customs clearance, but also allows you to get enough materials. Weapons with extra materials will be upgraded first, and equipment level is more important than character level. I remember there was a level where there were a lot of stones that added attack power to weapons. If you brushed this level two or three times first, you would get ten levels of attack power for free.
Finally, let's talk about a cool operation. Don't forget to link skills during battle. Some skills are mediocre when thrown alone, but standing on specific terrain or combined with the skill range of other generals can produce additional control effects. For example, Zhang Fei's skill can roar and stun surrounding enemies. If you use Guan Yu to push the enemies to Zhang Fei in advance, you can gain two control points in one round. If you adjust the order of skills, the advancement speed can really be much faster. If there are too many rounds in this game, the score will drop, which will affect the rewards, so if you can lose one round, you will lose one round.
To put it bluntly, efficient clearance does not depend on operations, but on your understanding of the mechanism and your ability to coordinate resources. According to this set of logic, it is safe and sound. If you have any questions, please post them and reply as soon as you see them.