
Not to brag, but as an old guy who has been tinkering with button machines since the Symbian era, I actually have no enthusiasm for many mobile games nowadays. But two days ago, I saw someone mentioning "Wind Tales" in the special section. I just clicked on it to check it out, but as soon as I played it, I couldn't stop playing it. To be honest, the first thing I saw was the pixel art style, which inexplicably reminded me of the days when I was hiding in bed and playing Java games on Nokia. But after I got in, I found that the barrage density and operation requirements of this thing were not comparable to those casual games back then. It really felt like an arcade barrage game.
The core of the game is barrage shooting combined with RPG development. It is very easy to get started. The character will attack automatically. You just need to move around to avoid bullets and use skills. But don't think this is easy. The barrage that fills the screen at the end really brings back the feeling of being chased by bullets in the game arcade. The career system is not particularly complex, but the skills of each career can be combined and combined, and you can figure out your own routines, which I like very much. Weapons are dropped throughout the process, and you can drop them when you fight monsters. There is no need to draw cards or spend money. The imaginative shape also makes people smile. You can use any skewers, fish bones, or big wrenches as weapons, which is really interesting.
Let's talk about online connection, team up with friends to pass the level, and the moment when they are pulling each other and shouting “Help me, help me” in the dense barrage, it is very much like the atmosphere of coin-tossing cooperation in the arcade. Although the game also has some minor problems, such as the operation feel that needs to be adapted to the novice stage, and the soaring difficulty at high levels, which is not friendly to casual players, but as a free game, it is quite conscientious to be able to create such a sense of fun and content. After all, in today's market, it's all about drawing cards and stacking values. "Wind Story" at least allows old players like me to play with a little pure happiness.
In short, friends who like pixel style, enjoy hard-core positioning, and are not opposed to grinding equipment can give it a try. I'm not going to brag about it, but this game is worthy of my time and a name in this section. I hope to continue to update more professions and bosses in the future, and polish it slowly. I will continue to work hard. 😌