
An old guy like me, who has been playing mobile games since the Symbian era, has experienced the entire evolution of mobile games from snake to chicken to open world. After watching the ups and downs of many games, I feel that mobile games are now increasingly moving in the direction of high image quality, which is full of both excitement and excitement, but there are not many truly fun ones. But "Battle of Survival" really stood out to me. I don't want to brag about it. It found a very smart way.
The core idea of this game is to subtract the heavy gameplay of battle royale and create a God's perspective suitable for mobile phones. To be honest, when it comes to first-person shooting on mobile phones, not to mention old people like me, many young friends are also easily dizzy. After it was changed to a bird's-eye view, the operational accuracy requirements were reduced, but the strategic nature was increased. For example, its nine-square grid map and poison-pushing mechanism are completely different from the traditional chicken-playing circle-shrinking experience. In every game, you have to consider how your opponent will move and how to plan the route. This kind of psychological game is very interesting.
There is also the footsteps warning system, I particularly like it. You squat in the grass and listen to the footsteps approaching from far away, thinking about whether to fight or hide, whether to ambush or to retreat. This sense of tension is actually the core fun of the chicken game. It is created using a lighter system, which shows its skill. Coupled with the sandbox construction and hide-and-seek gameplay, the integration is quite natural and does not feel inconsistent. Sometimes you can find a nook and cranny to take cover, or you can turn it into a scene object to fight until the end. The gameplay depth is quite good for a mobile game.
I shot a few casually a few nights ago, one was in the final round. Another person and I were facing off on both sides of the grass, no one dared to move first. Later, he couldn't help but throw a grenade over, which exposed his position. I used the sound to predict where he would land, set up the gun in advance, and took him away with a shuttle. This kind of feeling is rarely experienced in mobile shooting games. It's really like holding a Nokia and thinking about Bomber's position.
At this point in the conversation, I couldn't help but say one more thing. Now the mobile game industry has indeed entered a bottleneck period. People are all working on art, modeling, and card drawing, but the gameplay has actually regressed. Although a work like "Battle of Survival" that is willing to use your brain and carefully design gameplay is not a AAA masterpiece, it represents another direction - using creativity and ingenuity to create a differentiated experience. In fact, the market has always been in need of this kind of sincere work, which does not need to be stuffed with a bunch of bells and whistles. It can make people have fun and be nervous, which is better than anything else.
Anyway, I still have this game. I play it every now and then. I don't care about it. I just rely on my skills and my brain. It's really comfortable. Friends who are interested in survival competition and want to avoid dizziness can really try it. Games, to put it bluntly, are just fun to play, right? 😄