
Every time I post a review, friends ask in the comment area how you got such a score and whether you were paid. In fact, I have my own stupid way of scoring, which is to break it down into four dimensions: graphics, gameplay, monetization, and social interaction. Each dimension is scored out of ten, and finally the average is taken. This method is not very clever, but at least I can keep myself awake and not be led astray by the exhilaration of a certain round.
Today, we will take "Apex Battleship" as an example and talk about how this set of standards is used.
Let's talk about the picture first, I give it seven points. As a naval battle mobile game, its water surface reflection, the explosion effect of cannonballs entering the water, and the details of the ship model are all decent. Especially when the destroyer pulls smoke to turn, the texture of the rolling waves is quite intimidating. The point of deducting points is that the light and shadow in some scenes are a bit overexposed, especially the naval battle on a sunny day. Staring for a long time is really tiring for the eyes. In addition, the phone will drop frames when it gets hot. This is more obvious in protracted battles, so a point will be deducted.
Then comes the highlight gameplay, which I give eight points. The 10v10 real-person ladder does have a competitive flavor, not the kind of idle game that starts with automatic battles. Destroyers have a delay in laying mines, battleships have to be considered ahead of time, and aircraft carriers have to manage carrier-based aircraft. Each of the five types of ships has its own way of doing things, and their coordination requires a lot of formation and positioning. The campaign dungeon is also well done, unlike some games that fool you with a main level. Points are deducted because sometimes the AI teammate actually has a cerebral hemorrhage. Even though you got a point by pulling a cigarette, he insists on rushing out to give it away, even wanting to smash his phone. Another point is that the threshold for getting started with submarines is too high. For beginners, driving a submarine is basically a deep-sea sightseeing tour, and the experience is quite discouraging.
In terms of krypton gold, the game is free, but skins and high-end ships cost money or money. I give it six points. You can play without spending money, and you can earn top-level ships by relying on time and activities, but the process is relatively long. Skins have attribute bonuses, which I think is a bit unfair. In competitive games, you should try to avoid spending money to buy upper limits for values. Otherwise, no matter how good your skills are, you will not be able to withstand the Kryptonian guy's ship attributes that overwhelm you. Fortunately, the paid entrance is not a forced recommendation, and the resources provided by daily activities are sufficient, which is quite conscientious.
Seven points for social. There is a legion system and real-time voice in the game. When the black is on, the command feels like a battlefield. Especially when ten people shout "Fight the aircraft carrier! Fight the aircraft carrier!", the blood is really passionate. But in the stranger matching game, almost no one spoke, and most people just kept fighting. If they won, everyone would go back to their own house, and if they lost, they would blame each other. The social atmosphere was a bit polarized.
Taken together, the average score of the four is seven points. This score falls into the "worth a try, but don't expect to be perfect" category for me. My rating is not to tell you whether the game is good or not, but to give you a frame of reference. Some people say the rating is low, some say it is high. In fact, they are both correct. Everyone cares about different things. If you are a player who likes hard-core naval battles and competitive confrontations, "Apex Warships" with a gameplay score of 8 will most likely suit your appetite; if you just want a relaxed and casual daily life, then it is recommended to wait and see.
Anyway, after playing games for so many years, my deepest understanding is: the scoring standards are always dead, and people are alive. What you think is fun may be a reason for others to quit. So just take my opinion as a reference. You still have to sail the boat yourself to know the real thing. 🚢