
I saw a lot of people talking about "Three Kingdoms: Legend of Soochow" in the forum. I happened to play through this game again recently and figured out some ways to save time. The game itself is quite hardcore, with unit restraints and terrain bonuses being very detailed, but because of this, as long as you understand the underlying logic, the advancement efficiency can be greatly improved. Today I won't talk about nonsense, let's go straight to the practical stuff. If you want to pass the level efficiently, you can listen to my words.
Let's talk about the general principle first: Don't expect to push in this game, resources are limited, you must accurately deal with hatred and use the terrain. The first four chapters are the retreat points, and they are also the places where people are most likely to get stuck. The core idea is just one - high practice is not as good as fine positioning, and fine positioning is not as good as narrow cards.
The first and most important point is: don't rush to recruit troops to expand the team in the early stage. Prioritize the equipment and levels of Sun Quan, Zhou Yu, and Taishi Ci. Sun Quan is a halo tool man. His per-level growth attributes are average in the early stage, but his "Inspiration" skill is the core of efficiency. It gives the main force one more opportunity to take action every round, which is equivalent to doubling the output frequency of others. Zhou Yu and Tai Shici are the only two physical and magic points that can stably break defenses in the early stage. Resources must be allocated to these three people. The remaining positions can be used as cannon fodder and back-up soldiers.
The second point is to focus on speed running skills. Many people get stuck in the water battles before the Battle of Red Cliff and find them annoying. In fact, there is a trick. In all water battle maps, the enemy's ranged enemy's hatred range is two spaces larger than that of melee soldiers. All you need to do is calculate the distance, use Zhou Yu's fire trick, and retreat after the attack. The enemy will be in a daze for a second in the next round and will not pursue immediately. Taking advantage of this time difference, you can break up the opponent's formation, and then focus your fire on the archers first. Once the archers fall, the remaining human shields will be a waste of experience. By the way, the enemy's military division has a chance of dropping "Zhi Luo Jian". Don't sell this thing. There is a hidden level in the back that requires three keys.
The third point is about the strategy route led by Sun Quan. The official process is to go north first and then south, but in fact it can be fine-tuned. Chapter 2: Rescue Liu Yao at that pass. Don't rush up to fight. Pull the troops to the mountain pass on the right. There is a terrain where one man is at the pass. Taishi Ci stood at the mountain pass, Zhou Yu dealt damage in the back row, and Sun Quan raised the flag in the back to add buffs. As long as your positioning is correct, up to three melees can be squeezed in from the opposite side, which means you are hitting three times the target every round. After clearing this level, you can get an additional "joint attack strategy experience", which will be of great help in the early and mid-term.
Fourth, if you want to speed pass, don't be afraid of rework. There is a setting in this game. After defeat, you will not return directly to the main city, but will return to the save point at the beginning of the previous round. Then this becomes a resource for perfect rounds. If you make a mistake in a certain round and cause heavy casualties, don't hold on and load the file directly. But if you pass the level without loss, you will be rewarded with a "Soochow Tiger Talisman", which will increase all attributes by 15% during the round. Save three tiger charms and go to the Lujiang level to trigger a plot event and get an S-level weapon for free. This will directly jump up your main output by a level, and you can directly chop melons and vegetables in the following levels.
Finally, let's talk about some details. Numerical tests have shown that the unit with the highest offensive and defensive growth for each level in the early stage is the cavalry, but the cavalry's mobility in mountainous areas is reduced by half. Therefore, Taishi Ci can be used as a cavalry in the early stage. When reaching the front-end stage in the mountains, remember to replace him with light leather armor. Don't be greedy for defense. Mobility is the key to efficiency. Also, there is a hidden mechanism for the critical hit rate of normal attacks. When the force is more than 5 points higher than that of the enemy, the critical hit rate increases by 20%. This benefit is terrifying. So don't hit the enemy generals hard, clear the minions first, add Sun Quan's "Inspiration" to Taishi Ci, let him overwhelm the enemy generals with force, and then shoot him in the head. The damage figure will be better than if you throw three fire tricks.
That's about it. This version of "Three Kingdoms" Dongwu Legend has relatively balanced values. If you want to do flower activities, you need to use your brain a little, but as long as you follow this idea, the rhythm will be much smoother. Brothers, if you get stuck at any level, you can leave a message in the comment area and I will help you calculate your positioning and damage benefits.I wish you all the best to unify Jiangdong as soon as possible. Remember to come back and share any useful main force combinations.