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Let me talk about the conclusion first. This game is the most surprising mobile sports game I have tested recently. I originally thought it was just a pickup card replacement, but it turns out that the numerical design is really deep. As an old player who has been immersed in various game data all year round, I took apart the core mechanism and talked about it today.
Let's talk about attributes first. Player attributes in this game are not decorations. Serving power directly affects the probability of ACE ball. When this value reaches a certain threshold, there will be a qualitative change. I have tested hundreds of games and found that after the serve attribute exceeds 2200, the opponent's error rate in receiving the serve increases significantly. This is not a metaphysics, but an algorithm setting. The agility attribute is more critical. It determines the number of frames you move when pulling against the baseline. A player with low agility will appear bulky. A player with high agility can move half a position, which is the difference between life and death when volleying in front of the net.
Equipment and fashion are not just good-looking, they really add value. But I want to point out the key points, and there is no point in rating them. The priority of fashion attributes is recommended to be physical strength first, service second, and agility third. The reason is very simple. In this game, physical strength declines linearly, and players with higher physical strength have a huge advantage in the third set. I played in peak matches and found that 60% of the comeback games were due to the opponent's bottoming out, which led to a decline in batting quality. This version of the stamina gain is seriously underestimated.
In terms of player development, I recommend raising one S-level character and concentrating resources to break through to 4 stars. It is much more cost-effective than raising three 3-star characters evenly. The growth curve for breaking through 5 stars is the steepest. From 4 to 5 stars, the single attribute increase is close to 25%, while the conversion rate for drawing duplicate cards is only 40% of the initial level. Don't diversify your investments in the novice stage and directly lock in one main force.
Let's talk about game strategy. There is a hidden mechanism in this game. The closer the ball hits the sideline, the shorter the opponent's reaction time. But correspondingly, the error rate will also increase. For civilian players, I recommend practicing chipping with deep balls from the bottom line, and using changes in landing points to create time differences. Don't follow the big guys' violent forehand slap in the face style. That's for suppressing high attributes. If you don't have enough attributes, you'll get nothing.
Finally, let's talk about the core gameplay of ranking competition. System matching has a honeymoon period. After a winning streak, the point mechanism will be hidden to adjust the matching opponents. According to my actual measurement, the first five qualifying games each day have the highest point bonus, and a hot BUFF can get 15% more points. Moreover, when playing ranked games from 8 to 10 o'clock at night on weekends, the density of rookies is obviously higher than during the day, and the efficiency of scoring is doubled. This is not a metaphysics, but a law of distribution of active users.
The operation of this game is really conscientious. There is no VIP system, so you can really catch up with the Kryptonians by spending time. But if you want to achieve overtaking in corners, remember what I said above, don't blindly accumulate combat power, use resources on the edge. Tennis is all about rhythm and consciousness. If you understand the numerical mechanism, you, a commoner, can still beat the big money-making guys.
Okay, that's all. I have to practice my backhand. I will give you a detailed equipment matching formula in the next issue. Please give me a thumbs up if you find it useful. I'll see if anyone else would like to see an analysis of players' targeted restraints🤔