
Let's talk about the picture first. The atmosphere of this game is actually quite intimidating. The single yellow secret room combined with the buzzing noise of fluorescent lights really creates a sense of oppression. But the problem is that its visual style is too monotonous. After playing for half an hour, your eyes start to feel sore, and the screen is full of yellow, as if it was soaked in an old beer bottle. The scenes are also highly repetitive. Dozens of empty rooms look almost identical. When solving puzzles, you often have the illusion of "Have I been in this room before?" In terms of the dimension of the picture, I give it 6 points. The atmosphere is acceptable but the viewing ability is not good.
The gameplay is its core highlight. You can solve puzzles while being chased by monsters, and you can also find "lost souls" in reverse. This reverse setting is quite interesting. But the problem is that the game prompt system is too obscure. There are often dead ends where you know the logic of the puzzle but can't find the interaction point, and you are stuck for half an hour. Moreover, the monster AI is not very smart. As long as you hide in the corner and keep circling, it will most likely hit the wall and run away. This kind of "retarded pursuit" was funny in the early stage, but only irritating in the later stage. I give it a 6.5 in terms of gameplay. The idea is interesting but the execution is rough.
The money-making aspect is worthy of praise, it is completely free, there are no in-app purchase pop-ups, and there is no forced viewing of ads to skip levels, it is purely based on mental toughness. This is a breath of fresh air in the current mobile game market. But this may be one of the reasons why it cooled down so quickly - without payment points, there is no continuous operating power, the update rhythm is visibly slow, and once the players become popular, it is basically a stagnant water. I give it 8 points for the krypton gold dimension, which is conscientious but unsustainable.
The social attributes are very weak. There is no team mode, no rankings, and no friends to watch the battle. The only way to share after you escape the secret room is to take screenshots and send them to the group. These days, if a stand-alone horror game doesn't even provide a channel for "complaining to friends after getting scared", its spread will have to rely entirely on word-of-mouth. I started playing it after seeing a recommendation post on the forum, but after playing it I couldn't even find a few discussion posts. I only give 4 points for the social dimension.
To sum up, this game is suitable for players who like pure puzzle solving and don't mind the roughness to pass the time. Once the 2 hours of freshness are over, the shortcomings of insufficient content are fully exposed. Its current popularity is basically due to the self-interest of a small group of horror enthusiasts. However, due to slow updates, lack of topics to talk about, and no live broadcast effect bonus, it is difficult to break out of the circle. My overall rating is 5.8. It's okay to play it fresh, but do you expect it to become popular? hanging. To be rational, if this kind of independent small production can retain a small group of loyal players, even if it succeeds, let's not ask too much. 😌