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To be honest, when I go to the forum and take a look, the screen is now full of two-dimensional card drawings, open worlds, and installation packages with several gigabytes. The phone is almost like a radiator. As an old guy, I sometimes really miss the days when I played Java games in the Symbian era. An installation package of dozens of KB can last for a semester, and even Snake can make fun of it.
However, in the past two days, I really came across a very interesting game called "Tank Showdown". It's not a joke, it's really a bit like that of the past. My first impression of this game is that it is lightweight but not simple. If you think it is just a mindless shooting game, you are totally wrong.
The chariots in the game have quite a variety of shapes, each with its own taste for cuteness or handsomeness, and you can modify it yourself. It's like playing with a four-wheel-drive vehicle when you were a kid, and you'll get excited immediately. The battle scenes are also beautifully done. They are not the kind of perfunctory textures. It can be seen that the developers have put a lot of thought into it.
What impresses me most is the gameplay design of this game, which balances strategy and fun very well. Under different circumstances, you have to figure out which skills to use and coordinate with your teammates to play. This reminds me of the days when I played "Worm" in an Internet cafe. At that time, several people crowded into a computer and took turns operating it, making noises while playing. It was very lively. These days, there are very few casual battle games that require your brain. Most of them feature automatic battles and one-click sweeps. After playing for a long time, it feels like clocking in at work.
Speaking of which, current players may not understand that we could really express emotions when playing games. At that time, there were no social platforms or guide websites. You had to explore everything by yourself. If you cooperated with your comrades, you would be happy all day long. The game "Tank Showdown" somewhat brings back this feeling for me. Although it also has online battles, the core is still about cooperation and strategy, not the kind of invincibility based on krypton gold.
This game is made by Chongqing Ceyu Technology. The charging model is 0, which means it is free. To be honest, there are fewer and fewer mobile games that dare to do this. Most manufacturers treat players like leeks, harvesting them one crop after another. I'm not saying that you can't make money by making games, but you have to make it worthwhile for players. The mobile game market has indeed become more and more impetuous in recent years. Major manufacturers are fighting for graphics and IP, but they have lost the gameplay aspect.
I was thinking, where should mobile games go in the future? Should we continue to pile up materials and create art, or should we return to the gameplay itself? A lightweight but in-depth work like "Tank Battle" actually gives me some hope. Just like the transition from PC games to mobile games, the needs of users have not changed. What everyone wants are fun games, not beautiful PPTs.
Finally, I can honestly say that this game is suitable for those who really like to play games. Whether they are old players or new players, they can find their own fun. No more talking, I'm going to change the paint on the tank, this thing is really awesome 😂