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Dear chess friends, I am A Xing. Today I won't talk nonsense, let's just break this game apart and talk about it again. The core gameplay of this version of Tencent Tiantian Military Chess is Four Kingdoms Military Chess, which supports four dark, double light and single-player human-machine games. Many people bumped into each other blindly as soon as they came up, and ended up being bombarded by the other side so much that they didn't even recognize their own mothers. In fact, this game is essentially a combination of information warfare and psychological warfare. If you remember this sentence, your winning rate will increase by at least 20%.
Let's talk about the beginning first. Many people like to load the layout provided by the system with one click. This is no problem, especially for novices. Don't feel embarrassed. But you have to learn to choose the layout. I personally recommend loading the "double-exploded flag-protecting" or "concentrated big men on the flag side" formation first. Some of the classic layouts provided by the system for free can really withstand fast attacks. When you click on the layout preview, what do you see? Check to see if there are mines in the first two rows, and see if the division commander or brigade commander on the side of the military flag is closer to the front. If the first two rows are all filled with novice bomb positions, then this chess set will not be able to withstand a sudden attack from the middle.
Then there is the choice of the order of moves. This game supports clockwise or counterclockwise rotation, which sounds like turning in a circle, but actually has a great impact. If you are the first mover, choosing clockwise means that you will move first next time, and you can adjust your rhythm according to his first move. If you like the bulldozer style of play, then go counterclockwise and let the next house be restrained by your opponent while you focus on the next house. Remember, the order is not chosen randomly, it determines whether you will defend and counterattack or actively press in the early stage.
Let's talk about another core mechanism: the trial moves of dark chess. In the four-dark game, the most important thing you should do at the beginning is not to rush to capture the pieces, but to use the platoon leader or company commander to touch the position where you think the bomb may be. If it hits or explodes, you will suffer a small loss. If the opponent loses or explodes, you will make a profit. If it turns out to be the regimental commander and brigade commander, you'll get a piece of information for nothing. This information is more valuable than a division commander in the Four Dark Bureau. Because you know what level of defense his line is, your engineers and bombs can be deployed accurately.
Let's talk about the rhythm of Shuangming. Double light is easier than four dark, because both you and your opponent can see each other's moves, and cooperation is the key. What you have to do at this time is not to fight alone, but to create a two-on-one situation. After the start, quickly determine which team is the weak persimmon, then signal to the opponent, and concentrate your superior forces to attack from the flank. The most taboo thing in Shuangming is that both of them defend, no one attacks, and they are eventually surrounded by the opponent. Remember, double clear means seizing the time difference. If you push forward one step later, the opponent's defense will heal by one point.
For human-machine battles, I personally recommend that novices practice on medium difficulty first. Don't skip levels and play the highest difficulty, the AI's ability to remember cards is better than most real people. The characteristic of man-machine is that it doesn't take any false moves. If you fly an engineer to test it, it won't be afraid at all. It will follow its own formation step by step. Therefore, playing against human machines is a good place to practice layout and endgame. You can repeatedly practice the two skills of "fake explosion to force a position" and "engineer mine detection" in the human-machine game. Once you are familiar with it, go to the real-person game and you will find that your ideas are much clearer.
Let's talk about the priority of using various types of chess pieces. This is the part where data speaks for itself. Bombs are always the top strategic resource. Don't trade them for a guy below the head of the regiment. You'll be at a huge loss. The division commander is the pioneer, but don't let the division commander walk in the open space at the front. That is not bravery, it is death. The role of the brigade commander at the beginning is to eat the opponent's boys below the brigade commander to establish a local advantage. The regimental commander and battalion commander are used to block positions. They will determine the thickness of your formation during a confrontation. Don't be the first to die as engineers. Three engineers are your lifeline for collecting mines in the later stage. The most common mistake that novices make is to use engineers as cannon fodder. As a result, in the end game, three mines block the military flag on the opposite side, and you can only stare.
The endgame is a watershed moment. Many people play well in the mid-game, but then start wandering around in the endgame. The core of the endgame is position value. You need to clarify a few things: which piece on the opposite side must be the big piece, which position has a high probability of being a thunder, and which grid has no number means that the opponent has an empty city. This is information, more important than your military commander.If you only have one regiment commander and two engineers left in your hand, and the opponent has a brigade commander and a bomb, what you have to do is use the regiment commander to force his brigade commander to move, rather than hitting the bomb. Because the dispatch of bombs means that the opponent enters the rhythm of abandoning the endgame, you can draw evenly.
Finally, I would like to give you some free advice. This game is free to download and does not cost money, but the layout and props inside can be saved by playing legion battles or daily tasks. Don't rush to spend money to unlock fancy military chess skins, that kind of thing will not affect the game. First master the basic layout, and then develop the habit of remembering cards. Then if you use the same formation for a hundred games, you will find that every move is automatically calculated in your mind. At this time, you are basically at the level of a little bully.
If you have the guts, we will see real results on the military chess board. 🤙