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Let me start with the conclusion: There are thousands of idle games, but the numerical design of this set of evolutionary trees is one of the few "numeric logic closed loops" currently on the market that is relatively comfortable. I played for two weeks and vomited when I saw the ads, but in actual calculation, the revenue curve is considered smooth, and several key points of the strategy are worth talking about.
Let's do some math first: The base currency of this game is “thinking points”. Every time you click on the screen, you will get 1 point, but the evolution level directly determines the fixed income multiplier of a single click. Many novices come up and focus on the multi-cell stage, but in fact the efficiency is extremely low because the basic coefficient is only 1. After unlocking the fish, a single click immediately jumps to three digits, and the gap is cliff-like.
The first step of the optimal strategy is not to rush to the next stage without thinking, but to "save the evolution points of the current stage to the unlocking node, and then use the remaining points to go back and fill up the low-level bonuses." For example, if you are in the fish stage, as long as you save enough nodes to unlock reptiles, if the low-level skill "Cell Wall Strengthening" in the middle shows that each upgrade only adds 0.5% passive income, it is recommended to skip it directly. The cost-effectiveness is not as good as raising the evolutionary level and then returning to refill it at one thousandth the price. Remember that the price of this game increases with the number of times, but you can re-purchase it at a lower price after the evolutionary level is reset, so the most critical operation is: before each reset, buy all the cost-effective skills you can buy at that stage, and don't leave any money.
The second core strategy: the ratio of offline revenue to online click revenue is about 1:12. In other words, if you can keep going online and closing a wave every two minutes, the income will be much higher than hanging up. But the reality is that no one can be a human timer, so the optimal solution is to "reset once before going to sleep, click on double offline cards", and settle the payment directly when you wake up the next morning, which will directly increase the efficiency several times. Don't be reluctant to watch that 30-second ad. The average output ratio is three hours of daily idle time.
The third numerical focus: After evolving "Homo sapiens", a gene splicing system will appear. At this time, the value of "mutation points" exceeds thinking points. The mutation point can permanently increase the minimum damage, but as you go to the back, the linear bonus of the skill tree will become less and less noticeable. It is better to directly hit the mutation point on the "dopamine secretion" skill, and increase the number of active clicks by one per level, which is equivalent to increasing the manual income from a single time to three times. This is the most cost-effective skill in the entire game, bar none.
Finally, let me talk about a counter-intuitive point: many people think that evolving to "Future Human" means clearing the level. However, when the value goes up, you will find that the bonuses in the later species stages are getting more and more watery. Instead, the early "Virus Resistance" branch will give a huge multiplier bonus when it reaches the level, up to 5 times. So don't be afraid to click back to the previous levels to make up for lessons. The design logic of this game is to “build infrastructure in the later stage and snowball in the early stage.” The full illustrated book is not the end point. The real end point is to turn every skill into a golden “maximum level”.
To sum up in three sentences: if you can speed through, reset it; if you can watch ads, double the card; if you can point mutation, don't do early acrobatics. According to this idea, from bacteria to the singularity, my record is to unlock humans in 14 hours. The value is probably still low, waiting for the big guys to break it.