
It's not that I was shocked by the setting of a domineering female boss, but it suddenly reminded me of the days when I was still playing pixel-style love games on Nokia N73 more than ten years ago. At that time, the screen was only 2.4 inches, and the plot was all based on words and imagination. I was very moved to have a vertical illustration. Who would have thought that today's mobile games have evolved to the stage of real-person video interaction.
Not to brag, but I personally think this game is quite interesting. The design of the real-life first-person perspective really brings the distance between the player and the character closer. Falling in love with that kind of two-dimensional paper person has two completely different feelings. Especially the setting of female bosses, which to be honest is not that common in domestic mobile games, but it probably hit the mark of some players. In addition, the developer is Chengdu Juyouqu. Although it is not a big company, it can combine real-life video gameplay with a development system, which at least shows that the small team is also seriously thinking about how to make differentiation.
Speaking of which, I would like to talk about the general trends in the development of mobile games. In the past few years, domestic mobile games have become extremely popular, with graphics, modeling, and open worlds. They are often several gigabytes in size, and mobile phones have almost become radiators🔥. But to be honest, after playing around, many masterpieces give people the impression that the graphics are very good, the plot is empty, and the interaction is very shallow. On the contrary, small but beautiful interactive video games like "Memories" slowly emerged, making old gamers like me feel a little fresh.
The current mobile game market has passed the era of simply stacking values. What players need is emotional resonance, the sense of "I can participate". From text AVG to interactive images to VR social networking, this route is actually very clear. The category of love simulation was always considered to be a niche category in the past, but looking at the number of playbacks of plot-based interactive content on short video platforms now, we know that people actually like it.
But having said that, the current platform requirement of "Heartbeat Memories" is 4.0 or above, so it is quite conscientious in terms of compatibility. The charging model is zero, which is relatively rare among similar games. After all, in many mobile games nowadays, it's embarrassing to say that you are a player unless you top up 648. The zero-threshold experience can at least allow more people to experience the charm of this kind of real-life interactive love.
Of course, the game definitely has its shortcomings. The depth of the development system and the number of plot branches are still far behind those of mature interactive video games in the world. But as the work of a domestic team, I think it is worth encouraging to try in this direction.
Our generation has played all the way from Symbian to smartphones, and has experienced the entire process of mobile games from scratch, from simplicity to complexity. To be honest, sometimes I feel uncomfortable when I look at those products that only change skins and are full of money-making tricks. A game like "Memories" that is willing to make fuss about the gameplay format, even if it is not perfect, is still worthy of my writing such a long article to recommend it.
After all, there are not many things left that can add a little excitement to ordinary life. 💛
The above are the thoughts of an old player. Brothers who are interested can try it themselves.