
As a senior two-dimensional face control person, my criteria for entering the trap is: as long as the vertical drawing is good-looking enough, the battle system and the crotch-shaking, I can play it as a love story! As a result, I came across "The Tower of Infinity" on tap yesterday, and at first glance I was struck by the profile of the adventurer girl on the cover - short silver hair, red pupils, and fine lines on the armor. Who can resist this! ! Decisively download!
After entering the game, my whole body burst into tears.
This vertical painting, this scene, this monster design...it's obviously a horizontal version of the game, but if you look at the background of the dungeon, the gradient of the moss, the flickering of the candlelight, and even the dark patterns on the wall, every frame is like a screenshot that can be used as wallpaper. When the boss appeared, the oppressive feeling of the giant skeleton king walking out of the flames in a shabby cloak made me almost shout "My king, please take off my knees" on my phone! 👑
But! What the hell does this operation feel like! ! Pressing the attack button feels like shooting marshmallows, and the skill release does not rock forward or backward at all, but is like slow-motion rhythmic gymnastics at 0.5 times speed... When I jump on a platform, I can get stuck on the edge and twitch three times. I rely on my health to defeat monsters. Where is the promise of "seizing the treasure from the hands of fierce monsters"? What I took was my own life!
The most outrageous thing is the "random combination of multiple skills" - good guys, I used "Fireball + Freezing Trap + Self-Healing" in the first game. It sounds very powerful, right? As a result, the flying speed of the fireball skill is comparable to that of a man walking in the park. After the ice trap is released, the enemy elegantly avoids it. The self-healing ability is quite strong. However, I am a squishy assassin who uses the nanny skill to fight with the skeleton soldiers. You can call this scene tragic, but the vertical painting is really beautiful...
Then I understood. This game requires no gameplay at all! You just need to stand your phone on the table and watch the characters sliding gracefully on the wall of air, watching the monsters dancing around you like backup dancers, combined with the epic string music in the BGM - this is clearly an interactive animated movie! Combat system? If it doesn't exist, it's called "dynamic wallpaper"!
I even studied the equipment decomposition and synthesis system, and found that the appearance of the synthesized equipment is really cool... fluorescent shawl + metal arm armor + black silk (crossed out) boots, matched with my silver-haired girl, I directly took a screenshot and used it as the lock screen of my phone. Bad gameplay? If it sucks, it sucks. Anyway, I'm playing a dress-up simulator!
Finally, to be fair, this "Changsha Tianyou Interactive Entertainment" may have completely destroyed the art budget, and the programmer's salary is paid for with milk tea, right? But as a 2D person with an all for style of painting, I really can handle this set! After all, our slogan is: The plot can be bloody, the battle can be sparse, but if the animation collapses, then it's really goodbye👋
So I kept "The Tower of Infinity" as if I had bought a set of moving illustrations. Next time I fight a boss, I will turn on the automatic battle, and then put a mirror next to me to watch my princess haircut - isn't this more enjoyable than playing a game?
(ps: Is there anyone like me who started learning to draw armor details because of the style of this game? Raise your hand in the comment area!)