
I'm not here to complain today, I'm here to come across a gadget that makes my old bones light up, called “Happy Showdown”. At first glance, the name seems pretty cool, but after playing it, I realized, hey, isn't this the kind of pure joy we had while squatting in the arcade?
There was no such thing as 4K picture quality and open world at that time. A "Tank Battle" could make you blush with your buddies. What about current games? It constantly forces you to "explore the vast map" and "experience thousands of people on the same screen". As a result, after playing for a long time, you can't even find a living person who can talk. It's all about automatic pathfinding and automatic fighting, and in the end, the only one left is automatic uninstalling😂
Talking about "Happy Showdown", its cleverness lies in its "smallness". A game lasts three minutes. Five Brogue warriors move there, you defend and I attack, just like playing fast chess. But don't underestimate these five grids. Card synthesis and tower defense formations are all packed into them. Sometimes you work so hard to synthesize a level 3 soldier, and the opponent backhands you with a deceleration and AOE, clearing the field for you directly - the feeling of being angry and laughing is exactly the same as when you were killed by a small soldier in the first level of "Contra"🙃
I like its random summoning mechanism the most. When I'm lucky, it's like being possessed by the European Emperor. If I combine three gold cards, the opponent will be dumbfounded; when I'm not lucky, all five of them will be crispy, which makes one want to cry without tears. But it is this kind of pleasure of "betting on dogs" that makes people unable to stop one after another. And it doesn't require you to worry about it. You can play two games just by squatting in a pit on the subway. It's very friendly to experienced players like us who have families to support.
You said that today's AAA masterpieces have movie-like graphics and hundreds of thousands of words in their plots, but I can't find the excitement that I had when my classmates and I were crowded in front of a computer, and you pressed the keyboard and I clicked the mouse. "Happy Showdown" actually made me regain some feelings - it doesn't have any fancy social system, it simply allows you to compete with real people. If you win, you can show off to your friends circle. If you lose, you can play again. It's clean and tidy.
What impresses me the most is that this game is only a few dozen megabytes, right? Nowadays, any mobile game dares you to play 2G, and all the pop-ups will pop up when you enter. This game can be played without paying any money. Is the developer doing charity? Although there is a place to recharge money, the fair competition is done well. No matter how good the card is, it depends on the placement and synthesis rhythm. The brain is more effective than the wallet. I must give it a thumbs up👍
Finally, I say something from the bottom of my heart. It's not that our generation doesn't like playing games anymore, it's that we are tired of those “big but empty” routines. A "small but exquisite" thing like "Happy Showdown" is like a bottle of ice-cold Arctic Ocean on a summer evening. It's not expensive, but one sip makes you feel comfortable. I think back then we were pursuing the next level, but now we are pursuing the next second of happiness - this game can really give you this second of happiness.
Let's not talk anymore. I have to go to Shou Yibo's house again. This time I have to treat the boy opposite who uses “self-destruction flow” to be submissive😎