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Let's talk about the gameplay first, which is literally “turning in circles”. You control a bunch of small toys, spin at high speed and slap them in someone's face. If you smash the outer ring of the other person, you can suck away his toys, and the toys will roll bigger and bigger, like a snowball. The picture is indeed magical, with colorful soldiers surrounding you, and the special effects seem to be free, but it is inexplicably relaxing to watch, especially when you run over in a circle and the opponent directly collapses, it feels so good.
What surprises me most about this game is its competitive nature. It looks like a brawl, but the sense of rhythm is very important. You can't just be reckless. If you turn too fast, you'll miss the wind; if you turn too slow, you won't be able to catch up. When to hit you, when to go around in circles to accumulate numbers, and you have to guard against someone sneaking up on you from behind. If several people's toy circles are mixed together, it will be a mess. Once you've absorbed half of the toys in the picture, you'll be like a thorny top that will break if you touch it.
It is said to be a journey of independent game discovery, but in fact it is not completely independent. The developer is Huoyan Internet, but at least the charging model is 0, and there are no fancy recharges to become stronger. Pure confrontation relies on operation and judgment. This is what the game should be like.
Don't let its juvenile name fool you, this thing is really fun to play with. There are also disadvantages. The map and mode are a bit single, and you may get bored after playing for a long time, but as a mindless confrontation in leisure time, it is definitely qualified. If you're fed up with those bullshit designs of drawing cards out of boxes and stamina points, try this one to bring back the pure joy of playing with toys and fighting when you were a kid. 😄