
To be honest, as a veteran who has been squatting on the MOBA track all year round, I was not very optimistic about "Heroes of Dawn" at first. After all, the same type of products on the market are too complicated, and the gameplay is similar. Why should players have to play with you? But after the update of "The Other Side" in the S1 season, I would like to talk about why it has the confidence to become popular again, and the clichéd question - where does it still fall short?
picture
Let's talk about the most intuitive one first. I approve of Huangquan's redesigned modeling this time. The skill special effects have evolved from a "plastic feel" to a "textured" level. Especially the special effects of the ultimate move Higanbana, the light and shadow levels are obviously carefully considered. The vertical drawing accuracy of the constellation-themed skin [Liu Bei·Kang Jinlong] is also more than one level higher than the old skin. This kind of improvement in artistic ability is very useful for attracting new users. After all, no one can resist a good-looking hero. It is the last word that the man is handsome and the woman is beautiful. but! I should also pour cold water here. The coordination between the internal resources and the UI interface is still a little messy. Especially the word on the loading interface is so small that I almost want to hold a magnifying glass. This experience is not very friendly to newcomers.
How to play
This is the most praiseworthy aspect of Shuguang. It did not follow the example of those big brothers to increase the operating limit, but took the "lightweight" route. I think this decision to comprehensively reconstruct the astrolabe system and reduce burdens is a very sensible decision. You know, it's not that many MOBAs are not fun, but they are overwhelmed by the cumbersome system of switching runes and unlocking talents, and finally persuaded a bunch of office workers to quit. After Suguang reduced the complexity of developing this set of things, it highlighted the game itself during the laning phase and team battles. In today's fast-paced era, "being able to take it out and play a game at any time without getting tired" is the biggest advantage. However, there is one thing to say, the balance of heroes is still a hidden danger. The strength of New Huangquan is obviously super model. If adjustments are not made quickly, there is a high probability that there will be a wave of "non-BAN must-select" complaints in the qualifying match.
Krypton gold
I have to give this wave a thumbs up. From being able to unlock the reworked Underworld for free without spending a penny, to being active to get the legendary skin [Liu Bei Kang Jinlong], to being directly gifted Princess Iron Fan's legendary skin [Hundred Birds Holding Autumn] in the red diamond rank, I really feel the official's sincerity in wanting to retain people. Comparing it to the "Legendary skin = 998 gift pack" in other games, Suguang places its welfare on activity level rather than pure krypton gold intensity, which is indeed a clear leader in similar competitions. Oh, by the way, [Alice·Fangri Rabbit]'s limited-time discounted epic skin is also very cost-effective. It is the kind of cost-effective choice that “you will regret it if you miss it”. Of course, it would be unrealistic to say that it is completely unconventional. After all, if the skin effects and modeling are well designed, people will naturally be tempted to pay for it. There is nothing to avoid. But at least for now, it doesn't force Krypton.
social
Dawn's experience in social networking is very subtle. On the one hand, because the operating threshold is relatively low, many light players and even female players are willing to drag their best friends into the trap, resulting in a community atmosphere that is much "milder" than the hard-core King of Kings or LOL mobile games. On the other hand, because "Cyber retains people" is done well, and the guild system and team benefits in the game are also provided, it is not difficult to find a fixed fleet in the game. But here comes the problem. Once you have requirements for rank, the gap in awareness and operation of your teammates will appear, and the communication pressure of "courtesy first, then attack" still exists. But generally speaking, the game's hacking atmosphere is friendly. The wider the social network, the harder it is to give up.
So, if you ask me why "Heroes of Dawn" has not become popular, but has become more popular recently? My conclusion is just one sentence: it has found its own ecological niche. Between hard-core competition and entertainment and social interaction, it chooses the option of "the exam is not difficult but the passing rate is high". The graphics don't stretch your legs, the skin has benefits, and the operation doesn't make you crazy. In addition, it reduces the burden on ordinary players. This combination of punches has indeed retained many people who were tired of the involution of the PC game.
But if you ask me how long it will remain popular, I might put a question mark. After all, the vitality of MOBA games always lies in the fairness of competition and the depth of heroes. Once the planning frequently makes mistakes in the balance of heroes, or the welfare craze is over, the reputation accumulated today may quickly collapse. I hope Shuguang can keep this kind of sobriety and don't ruin a good hand. All in all, S1 is fun to play and worth playing. 🧐🎮