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Let's talk about the conclusion first: At first glance, this game seems to be about plot + dressing up and developing, but after playing it in depth, you will find that the mechanism of PK combat and official promotion actually hides a lot of strategic depth, especially the PVP part, which cannot be won without thinking about the combat power.
What I pay attention to is its real-time battle part. Although there is currently no five-player team battle like traditional MOBA, its arena adopts asynchronous + real-time hybrid mode. You not only have to consider lineup restraint, but also predict the opponent's shot order and skill chain. Card development is not just numerical crushing, attribute matching and skill release timing are the key. This is very similar to resource replacement and team battle timing in KPL, which requires some thinking.
In addition, decorating the mansion and building a chamber of commerce seem to be casual gameplay, but once the chamber of commerce war starts, it becomes a game of resource scheduling and personnel division of labor. Who is responsible for guarding the house, who is going to steal the mines, and how to deal with the time difference. This kind of tacit understanding of teamwork is the same as commanding teammates to use dragons and push towers in the league. At present, the balance of the merchant battle in the public beta version is still being adjusted, but the foundation is there.
The pinched faces and 3D costumes are indeed eye-catching, but for competitive players, what deserves more attention are the attribute bonuses in these appearance systems. The official has not stated clearly whether the appearance affects the PVP value, but according to my experience in the test server, some fashion special effects have hidden gains. If subsequent events are opened, this part may become part of the BP game. It is recommended that the official clarify the rules as soon as possible to avoid balance disputes.
The charging mode is 0, which is very friendly to the competitive ecology. At least there will be no serious problems of matching stratification caused by krypton gold crushing. At present, the main lineup of players can be obtained for free through the plot and daily life. The level of enthusiasm is exchanged for strength, which is a healthy rhythm of competitive games.
If the official follow-up can make monthly balance patches like KPL, and then open custom rooms for amateur leagues, this game has the potential to become a social + competitive dual training event. It's a good time to get into the game now. Study the version and understand it in advance. When the competition system matures, you will be an old player📈
Be rational and wait and see, but it's worth a try.