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Recently I saw someone on the selfie dating section talking about dreaming of Wushuang, so I came to join in the fun. As a veteran player from the Dream Westward Journey series, I have played this game intermittently since its launch. To be honest, its competitive environment is healthier than most horizontal version mobile games of the same type.
Let's talk about balance first. The role positioning of Dream Wushuang is very clear. Burst, continuous output, control, and assistance all have their own functions. Unlike some games, a new character comes out and directly crushes the old character. In the current mainstream lineup, every profession has a chance to play, which is rare. However, it is not without shortcomings. The forward and backward swing problems of certain skills are still quite obvious. Especially when melee characters face long-range consumption, the fault tolerance rate is very low, and they need to rely on movement and skill connection to support them. This is considered an imbalance, but on the other hand, it also leaves room for players with operational skills.
Version updates have a great impact on the environment. Recently, the damage coefficients and cooldown times of several skills have been adjusted, and it is obvious that the appearance rates of positions one and two are shuffling. However, planning is not one-size-fits-all. While weakening, other skills are also strengthened. The overall logic is still self-consistent. This update idea is worthy of praise. At least players are not forced to change a lineup every version, but can adjust their playing style on the original basis.
Let's talk about the competitive environment. The matching mechanism of ranked matches is quite reasonable at the moment, at least I rarely encounter a completely crushing match when I am trying to get points. But the further you go, the more you can feel the impact of depth of development on victory or defeat. This game is not purely about operation. The gap between equipment and pet entries can sometimes reverse the operation advantage. I think this needs to be improved. The arena should moderately compress the development attributes, or create a balanced mode so that ordinary players can compete with the gold-rich bosses based on their skills.
But as an old player, I really like this kind of competition with a sense of accumulation. The key is to have a correct mentality. If you lose, you should first look at your own combos and timing, rather than blaming the opponent for having good equipment. Recently I watched some high-segment live broadcasts, and those players were really good at handling details. They blocked hit frames, cheated on skills, and left displacement. They played like a fighting game. This spectacle is also part of the competitive environment.
To sum up, the competitive foundation of Dream Unparalleled is good, the balance is flawed but the version is being adjusted, the environment is deep but the development intervention is a little heavy. If you like side-scrolling action and can tolerate slowly polishing your skills, this game is worth a try. I hope the planning will continue at the current pace and make the arena a little cleaner.
above. Personal opinions, welcome to discuss.