
Recently, the KPL Autumn Split started, and the version changes have made the jungle tempo much faster. Many teams are still in the adaptation period, and there are obviously more games where they come back from a disadvantage in the early stage. I watched a game yesterday. The opponent had a strong lineup in the early stage, but in the middle of the team battle, they made mistakes and were directly reversed. The fault tolerance rate of this version is really low. This kind of version change has a greater impact on the game sometimes than the player's status.
This reminds me of a mobile game I played recently called "No Regrets in China". The new "Dahan" version happens to be a major version update. The Huns are attacking, the borders are in a hurry, and the offensive and defensive rhythm of the entire map is completely different from before. In the past, you could slowly farm and develop, but now you have to consider how to deal with the harassment of nomadic cavalry in the early stage, and the priorities of internal affairs and military must be re-weighed. This feeling is very similar to that in e-sports every time the version is changed, everyone has to re-examine BP and play ideas.
In the game, you can play the role of monarchs from different eras, choose scripts, make policies, and win over famous officials. Every step is a decision-making process. Sometimes you feel that you have the advantage in terms of military strength, but then the other side relies on diplomatic alliances or economic blockades to forcefully bring down your economy. This is more brain-burning than watching the micro-management of the players in the game. After all, the game is about watching other people's operations. This game is about you "playing the final" on the stage.
Of course, I am just an ordinary spectator who loves to watch games, and my operational skills are not as good as those of professional players, but "No Regrets China" gives me an opportunity to use my own ideas to plan and deal with unexpected battle situations. In the Han version, I fought several tough battles with the Xiongnu. I spent a long time thinking about each step through scouting and reconnaissance in the early stage, dividing the troops for encirclement in the middle stage, and supplying food and grass in the later stage. After the battle, I really felt like I had commanded a large-scale team battle.
If you also like to delve into new routines in version changes, or enjoy the step-by-step strategic confrontation, you might as well try this "changed version" of No Regrets China. At least I think what is more frustrating than losing the game is that one's own mistakes in decision-making lead to the country's subjugation. That is really difficult to reconcile. 😄