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First of all, let me state that this otaku is a pure painter + voice actor controler. The combat system can be automated, it can be swept away, it can be swept away, and the plot can be jumped (hey). So when I first saw the promotional picture of "Anchor Point", I immediately said "I'm done" - this is so good-looking! The mecha designs, hairstyles, eyes, and looming looks of the AIMBS fighters... ahem, in short, it just felt like "I made this plate of dumplings for this plate of vinegar", I rushed straight away! 🎉
After entering the game, wow, the dynamic drawings can blink and flutter, and the voice lines are full of energy, coldness, and yandere. I made up a twelve-episode drama on the spot. Especially in the opening animation, the moment the sky star chain unfolded, my middle school soul burned directly: "Is this the mission of our chain lieutenant? To protect human civilization or something... Coach, I want to drive a Gundam!" 🤖
What then? After playing the first level, I began to doubt life. This semi-real-time battle... How should I put it, is like playing a simulator that "automatically plays PPT + occasionally clicks on skills". The enemy Hugel is quite handsome, but there is no sense of interaction at all in the fight. I even think my cat can win by rolling around on the keyboard. Attribute restraint? Strategy? It doesn't exist. I closed my eyes and fucked the five wives with the highest level of training. I got through with an A and that was it. 😑
What's even more outrageous is that I originally wanted to rely on the plot to make up for the holes in the gameplay, but the plot... well, how should I put it, is the kind of words like "Security Agency", "Alien Invasion" and "Starlink Technology" piled together, but after three chapters, I still haven't understood why Shugel wanted to invade, and why I suddenly became the chosen one. But it doesn't matter! My wives can talk! They will call me "Lord Lieutenant Chain"! That's enough! 🥰
But to be honest, this game perfectly fits today's topic: the graphics are so good, but the gameplay is so bad that it's annoying. But I fell in love with my painting style, and I actually earned a monthly pass...you ask me why? Look at the vertical painting that is limited to the card pool, the fluttering skirt, the metallic luster, and the plea of ​​"please take me home" in the eyes - who can withstand this! 💰
So I decided to continue to criticize the gameplay while licking the vertical graphics, and by the way, I would like to give you a little comfort: If you are also a pure graphic player, a voice actor control, and a salty player who can jump to the plot if you can, then "Anchor Point Arrival" is definitely your cup of tea! Enter the gift code srvip666, slvip666, clvip666 and you can get a bunch of resources for free and use them to beat your wife, it's so cool! But if you are looking for a sense of operation and strategic depth...then run quickly. The combat system of this game is not as good as the rock-paper-scissors I made in elementary school. 😅
Finally, I would like to end with a classic line from the drama: "I could have endured the darkness, if I had never seen the light." - Well, the "light" here refers to those beautiful vertical paintings, and the "dark" is the combat interface. But I choose to use love to generate electricity. After all, who made them so beautiful? ✨
——Coming from a two-dimensional otaku who complains and smells great at the same time