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Let's talk about time management first. I used to be addicted to mobile games that required me to form a team to play in a group. As a result, every union battle was stuck in overtime, and my teammates shouted loudly in the voice. I hadn't finished the PPT, so I had to quit the game in despair. Later, I returned to the MT standard version and found that this game is really too friendly to office workers. Daily tasks can be completed in about 20 minutes. You can clear your energy in just two subway stops on your commute. You can also find time to play JJC twice during your lunch break, which does not affect the quality of fishing at all.
This time, the new National Football Team Cavaliers and National Football Team Shishi were released in 6.3. I was happy when I saw the names. Good guy, are these two cards to pay tribute to our social animals? One is injured and the other is immune, which is simply the state I work in every day - my boss blames me for taking the blame, and my colleagues complain about my immunity. But to be honest, the strength of the orange card feels pretty good. After being drawn and matched with an ordinary wet nurse, you can clear most of the book alone. It is very friendly to casual players who don't have time to study team formation.
As for the red card, I pay more attention to the bad guys. After all, I loved this bad guy the most in the anime back then. Nowadays, the damage of red cards and bad guys' critical hits is really good. When I fight the world boss, I see the big numbers popping up, and I feel that half of my anger has disappeared overtime. But as for the acquisition method, everyone knows it, just slowly accumulate fragments. Anyway, what we are best at is accumulating materials in fragmented time. After all, the patience of office workers is forced by Party A.
I have to praise the function of rune activation. In the past, I always struggled with selecting the wrong attributes, but now I can directly activate the current optimal solution with one click, so I don't have to worry. For people like us who have to seize the time to grab a bite of food during lunch break, we are most afraid that the game will force you to make a choice. MT is now so "brainless and refreshing".
The new "Guild Star" game played by the guild, I thought it was some big event at first. When I went in to see the good guys, it was a pure sign-in and clock-in game. It only took two clicks to go online and it was done, and there were a lot of rewards. This design understands the pain of beating workers so well, and perfectly fits the principle of "less work, less brain-burning, go online when you have time".
To be honest, after playing so many mobile games, MT is the only one that I have never deleted or abandoned. It's not because the pictures are so exquisite (everyone knows it), or because the plot is so profound, it's just because it doesn't force you. If you work overtime and go online in the early morning, no one will urge you to form a team; if you haven't started the game for a week on a business trip, your progress will not be too far behind when you come back. Occasionally, I draw a new card and watch the familiar characters' cheesy lines. It's like an old classmate suddenly pops up to say hello to you.
Finally, I would like to give a heartfelt message to my friends who are also working: Games, in the final analysis, are just to bring some fun to our bleak life. This wave of MT updates is still stable. When it's time to collect food, you should draw cards (of course zero krypton is fine, I am a pure monthly card party). When we office workers play games, what we pay attention to is “don't let the game play with you.” Okay, let's not talk anymore. The boss passed by my work station and cut off the screen to show off.